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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="Oofta" data-source="post: 9251126" data-attributes="member: 6801845"><p>All of that assumes a lot of things. Like a caster with hideous laughter or vicious mockery, etc. and using one of their 2 spell slots to cast it and that it works. It likely assumes the PCs win initiative and the troll doesn't just eat the wizard first. </p><p></p><p>We just started a new campaign and, after a couple of intro sessions as kids they're going to be first level so I just verified a few things using average attack and damage. First, on average 1 PC drops per round likely with an attack left over. Even if they did all survive every round, it would still take 3 rounds to kill the troll even if it were not regenerating ... but they don't have a wizard so no fire bolt or any other flame based attack. Time for someone to break out a torch and do minimal damage I guess. Assuming a caster in the group has healing word (my group does not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ), that can only be cast twice per long rest.</p><p></p><p>The only way I see a level 1 party surviving against a CR 5 monster is if they can ambush <em>and</em> have the right combination of PCs <em>and</em> get lucky. My current group of 4? it's basically a guaranteed TPK.</p><p></p><p>[SPOILER="My current level 1 group"]</p><ul> <li data-xf-list-type="ul">barbarian AC 13, 14 HP, +5/11.5 damage (raging greataxe)</li> <li data-xf-list-type="ul">monk AC 16, 10 HP, +5/14 damage (dwarf with warhammer and unarmed attack)</li> <li data-xf-list-type="ul">rogue AC 13, 8 HP, +5/10 (assumes sneak attack)</li> <li data-xf-list-type="ul">cleric AC 18, 12 HP, +5/7.5 (note: no healing spells)</li> <li data-xf-list-type="ul">fighter AC 17, 12 HP, +5/14 (polearm master w/spear)</li> </ul><p></p><p>Troll, 3 attacks, AC 15, +7/7 + +7/11x2 (total dmg 29) HP 84</p><p></p><p>The group hits 55% of the time so if they're all alive they'll do on average around 30 points of damage, so it takes 3 rounds. However, in that 3 rounds ... oof.</p><p></p><p>Round 1: barbarian likely drops. If the troll attacks her with claws, in most cases, she drops. Most of the time the troll will still have an attack left over for a double tap.</p><p></p><p>Round 2: the barbarian is down, go after the monk or rogue. Rogue is practically guaranteed to go down and suffer another attack to kill.</p><p></p><p>Round 3: again, if the troll uses claws first, the next PC drops to 0.</p><p></p><p>And on we go. Every round, the troll on average takes out a PC. Even if the cleric had healing word (they don't) they only have 2 spell slots. The PCs don't have fire based attacks so someone will have to spend an action or two hitting with a torch. Unless there's an ambush, it's a TPK.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Oofta, post: 9251126, member: 6801845"] All of that assumes a lot of things. Like a caster with hideous laughter or vicious mockery, etc. and using one of their 2 spell slots to cast it and that it works. It likely assumes the PCs win initiative and the troll doesn't just eat the wizard first. We just started a new campaign and, after a couple of intro sessions as kids they're going to be first level so I just verified a few things using average attack and damage. First, on average 1 PC drops per round likely with an attack left over. Even if they did all survive every round, it would still take 3 rounds to kill the troll even if it were not regenerating ... but they don't have a wizard so no fire bolt or any other flame based attack. Time for someone to break out a torch and do minimal damage I guess. Assuming a caster in the group has healing word (my group does not :eek: ), that can only be cast twice per long rest. The only way I see a level 1 party surviving against a CR 5 monster is if they can ambush [I]and[/I] have the right combination of PCs [I]and[/I] get lucky. My current group of 4? it's basically a guaranteed TPK. [SPOILER="My current level 1 group"] [LIST] [*]barbarian AC 13, 14 HP, +5/11.5 damage (raging greataxe) [*]monk AC 16, 10 HP, +5/14 damage (dwarf with warhammer and unarmed attack) [*]rogue AC 13, 8 HP, +5/10 (assumes sneak attack) [*]cleric AC 18, 12 HP, +5/7.5 (note: no healing spells) [*]fighter AC 17, 12 HP, +5/14 (polearm master w/spear) [/LIST] Troll, 3 attacks, AC 15, +7/7 + +7/11x2 (total dmg 29) HP 84 The group hits 55% of the time so if they're all alive they'll do on average around 30 points of damage, so it takes 3 rounds. However, in that 3 rounds ... oof. Round 1: barbarian likely drops. If the troll attacks her with claws, in most cases, she drops. Most of the time the troll will still have an attack left over for a double tap. Round 2: the barbarian is down, go after the monk or rogue. Rogue is practically guaranteed to go down and suffer another attack to kill. Round 3: again, if the troll uses claws first, the next PC drops to 0. And on we go. Every round, the troll on average takes out a PC. Even if the cleric had healing word (they don't) they only have 2 spell slots. The PCs don't have fire based attacks so someone will have to spend an action or two hitting with a torch. Unless there's an ambush, it's a TPK. [/SPOILER] [/QUOTE]
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