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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="Clint_L" data-source="post: 9251576" data-attributes="member: 7035894"><p>Run your own game. It seems really entitled to expect your DM, who is already doing 95% of the work, to cater to your demands for more 3PP if they don't feel ready for it, or just aren't into it. Though I've never had a player demand that I use any particular 3PP.</p><p></p><p>Most of us are finding that the game is working pretty well right now. We should change it because you are having trouble with balance? This data suggests that class balance is, on the whole, pretty good. Fighters are overrepresented, but the rest are fairly close.</p><p></p><p>I like monsters that have an extensive spell list because it gives me more options to make the battle interesting and challenging, and I don't find it to be a pain to run and prep. The spells are right there in the stat block, and I can hover over them to review the exact effect if I need to. I'm not sure what world building or verisimilitude have to do with the number of spells that monsters have. I'm losing track of your argument here.</p><p></p><p>If your group's an outlier, which it certainly seems to be, then no, I don't support changing the game to cater to it. Then what, another poster comes along and complains that their group is almost exclusively playing martial classes, and we need to balance it to make casters more effective? And some of your statements are pretty hyperbolic. That data shows that people are disproportionately playing martial classes.</p><p></p><p>I don't know what to tell you. On this issue, your experience is clearly not the norm, and the 2024 revision process is catering to the norm by design, because WotC are trying to maintain the momentum of an extremely popular game, which you don't do by alienating the bulk of your player base in order to please the fringes.</p><p></p><p>Edit: I have my share of house rules in my game. In my experience, most DMs do. If the base game is not exactly how you want it, make it how you want it. That's the oldest tradition in D&D. The base game, which is intentionally designed for popular consensus, will never perfectly reflect your vision, particularly if your vision is at odds with the game's core class balance. There are also any number of excellent 5e variants. There have never been more options for ways to play D&D.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9251576, member: 7035894"] Run your own game. It seems really entitled to expect your DM, who is already doing 95% of the work, to cater to your demands for more 3PP if they don't feel ready for it, or just aren't into it. Though I've never had a player demand that I use any particular 3PP. Most of us are finding that the game is working pretty well right now. We should change it because you are having trouble with balance? This data suggests that class balance is, on the whole, pretty good. Fighters are overrepresented, but the rest are fairly close. I like monsters that have an extensive spell list because it gives me more options to make the battle interesting and challenging, and I don't find it to be a pain to run and prep. The spells are right there in the stat block, and I can hover over them to review the exact effect if I need to. I'm not sure what world building or verisimilitude have to do with the number of spells that monsters have. I'm losing track of your argument here. If your group's an outlier, which it certainly seems to be, then no, I don't support changing the game to cater to it. Then what, another poster comes along and complains that their group is almost exclusively playing martial classes, and we need to balance it to make casters more effective? And some of your statements are pretty hyperbolic. That data shows that people are disproportionately playing martial classes. I don't know what to tell you. On this issue, your experience is clearly not the norm, and the 2024 revision process is catering to the norm by design, because WotC are trying to maintain the momentum of an extremely popular game, which you don't do by alienating the bulk of your player base in order to please the fringes. Edit: I have my share of house rules in my game. In my experience, most DMs do. If the base game is not exactly how you want it, make it how you want it. That's the oldest tradition in D&D. The base game, which is intentionally designed for popular consensus, will never perfectly reflect your vision, particularly if your vision is at odds with the game's core class balance. There are also any number of excellent 5e variants. There have never been more options for ways to play D&D. [/QUOTE]
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