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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="Oofta" data-source="post: 9251627" data-attributes="member: 6801845"><p>Let's see. </p><ul> <li data-xf-list-type="ul">Hideous Laughter is decent, but every time the target takes damage it gets a save with advantage and of course gets a save at the end of their turn. </li> <li data-xf-list-type="ul">Dissonant Whispers does on average 10.5 damage and they move away. Okay. The troll has 84 HP, it's barely a scratch. If it's hurt bad enough, it just keeps going and comes back in a minute or two when it's fully healed.</li> <li data-xf-list-type="ul">Command assumes the caster knows the language of the target which, in my campaign is not giant but that's another issue. Does stop the troll <em>for 1 round </em>if they fail.</li> <li data-xf-list-type="ul">Animal Friendship? Have you read the spell? It just convinces an animal you aren't going to attack and charms them. Charm just means it's not going to attack the caster and you have advantage of social skills. It doesn't make a grizzly bear into a pet. It's useful to get past a guard dog, it doesn't make the dog your pet. I don't know of any class that gets a pet at first level.</li> <li data-xf-list-type="ul">Color Spray is pretty weak in 5E, it just blinds a creature if you roll 6d10 and get a number above their HP. I've never seen any one actually take it.</li> <li data-xf-list-type="ul">Thunderwave only pushes back 10 feet and it's a con save. Trolls have a +5 to con save, so most of the time they aren't pushed back.</li> </ul><p>But of course these are all super powerful in your game and you won't discuss details.</p><p></p><p>So my challenge is simple. Give us number of PCs and classes. I'll set them up in DndBeyond and run a scenario or three when I have time (running a couple of games this weekend) and run a sample combat how I would do it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9251627, member: 6801845"] Let's see. [LIST] [*]Hideous Laughter is decent, but every time the target takes damage it gets a save with advantage and of course gets a save at the end of their turn. [*]Dissonant Whispers does on average 10.5 damage and they move away. Okay. The troll has 84 HP, it's barely a scratch. If it's hurt bad enough, it just keeps going and comes back in a minute or two when it's fully healed. [*]Command assumes the caster knows the language of the target which, in my campaign is not giant but that's another issue. Does stop the troll [I]for 1 round [/I]if they fail. [*]Animal Friendship? Have you read the spell? It just convinces an animal you aren't going to attack and charms them. Charm just means it's not going to attack the caster and you have advantage of social skills. It doesn't make a grizzly bear into a pet. It's useful to get past a guard dog, it doesn't make the dog your pet. I don't know of any class that gets a pet at first level. [*]Color Spray is pretty weak in 5E, it just blinds a creature if you roll 6d10 and get a number above their HP. I've never seen any one actually take it. [*]Thunderwave only pushes back 10 feet and it's a con save. Trolls have a +5 to con save, so most of the time they aren't pushed back. [/LIST] But of course these are all super powerful in your game and you won't discuss details. So my challenge is simple. Give us number of PCs and classes. I'll set them up in DndBeyond and run a scenario or three when I have time (running a couple of games this weekend) and run a sample combat how I would do it. [/QUOTE]
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