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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="Oofta" data-source="post: 9251676" data-attributes="member: 6801845"><p>So I spent some time writing up an all caster party and running an encounter. Note: it did not end well.</p><p></p><p>So I created a party in DDB and ran an encounter. I'm ignoring a couple of cantrips and I only care about spells they can cast. The party is heavily optimized for this particular fight and uses optional rules. DC is 13 for all PC saves.</p><p></p><p>[SPOILER="PCs"]</p><p>Barry the Half-elf Bard: AC 14, HP 10. Vicious mockery. Cure wounds, dissonant whispers, faerie fire, healing word.</p><p>Clary the Hill Dwarf Cleric: AC 18, HP 12. Sacred Flame, Toll of the Dead, Bless, Command, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary.</p><p>Drew the Wood Elf Druid: AC 16, HP 10. Produce Flame, shillelagh. Entangle, healing word, ice knife, thunderwave.</p><p>Sarah the Half-elf Sorcerer: AC 16, HP 9. Fire Bolt, Frostbite, Green-Flame Blade, Shocking Grasp.</p><p>Warren the Half-elf Warlock: AC 13, HP 11. Chill Touch, Eldritch Blast. Cause Fear, Hellish Rebuke.</p><p>Wiz the High Elf Wizard: AC 13, HP 8. Fire Bolt, Ray of Frost, Toll the Dead</p><p>[/SPOILER]</p><p></p><p>1st combat at 50 feet. Personally? Setting it up this much in favor of the party is something I rarely do.</p><p></p><p>Initiative was randomly determined, all rolls done with DDB.</p><p></p><p>Round 1:</p><p>Barry: casts faerie fire so everyone gets advantage on attacks. Troll saves, no effect.</p><p>Troll: Runs up to group, ends up next to Sarah and Wiz based on random roll</p><p>Sarah: casts shocking grasp, she does not want to be here. Hits for 2 damage.</p><p>Warren: casts cause fear. Troll fails, disadvantage to hit. Warren stays close to limit movement.</p><p>Wiz: casts hideous laughter, troll fails. Wiz backs away behind</p><p>Drew: backs up and casts produce flame that she hurls at the troll, at disadvantage. Misses.</p><p>Clary: casts toll of the dead. Troll takes 6 points damage, saves against hideous laughter.</p><p></p><p>Round 2:</p><p>Barry: Dissonant whispers, troll saves</p><p>Troll: Regenerates all damage, attacks Sarah with disadvantage (fear effect), hits (but didn't crit) on first attack. Sarah is unconscious after the first hit so the troll picks her up and runs away to have supper since it can't approach the party due to the fear effect.</p><p></p><p>A few minutes later after the fear effect wears off and it's eaten Sarah it will continue the hunt.</p><p></p><p>Do I need to continue? The troll is not stupid, it will continue hit-and-run tactics until it's full or everyone is dead as far as I can tell. I have to get ready for my game now. I'll see if my group can last more than 1 round without a fatality. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: the cleric should have readied her cantrip ... more later.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9251676, member: 6801845"] So I spent some time writing up an all caster party and running an encounter. Note: it did not end well. So I created a party in DDB and ran an encounter. I'm ignoring a couple of cantrips and I only care about spells they can cast. The party is heavily optimized for this particular fight and uses optional rules. DC is 13 for all PC saves. [SPOILER="PCs"] Barry the Half-elf Bard: AC 14, HP 10. Vicious mockery. Cure wounds, dissonant whispers, faerie fire, healing word. Clary the Hill Dwarf Cleric: AC 18, HP 12. Sacred Flame, Toll of the Dead, Bless, Command, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary. Drew the Wood Elf Druid: AC 16, HP 10. Produce Flame, shillelagh. Entangle, healing word, ice knife, thunderwave. Sarah the Half-elf Sorcerer: AC 16, HP 9. Fire Bolt, Frostbite, Green-Flame Blade, Shocking Grasp. Warren the Half-elf Warlock: AC 13, HP 11. Chill Touch, Eldritch Blast. Cause Fear, Hellish Rebuke. Wiz the High Elf Wizard: AC 13, HP 8. Fire Bolt, Ray of Frost, Toll the Dead [/SPOILER] 1st combat at 50 feet. Personally? Setting it up this much in favor of the party is something I rarely do. Initiative was randomly determined, all rolls done with DDB. Round 1: Barry: casts faerie fire so everyone gets advantage on attacks. Troll saves, no effect. Troll: Runs up to group, ends up next to Sarah and Wiz based on random roll Sarah: casts shocking grasp, she does not want to be here. Hits for 2 damage. Warren: casts cause fear. Troll fails, disadvantage to hit. Warren stays close to limit movement. Wiz: casts hideous laughter, troll fails. Wiz backs away behind Drew: backs up and casts produce flame that she hurls at the troll, at disadvantage. Misses. Clary: casts toll of the dead. Troll takes 6 points damage, saves against hideous laughter. Round 2: Barry: Dissonant whispers, troll saves Troll: Regenerates all damage, attacks Sarah with disadvantage (fear effect), hits (but didn't crit) on first attack. Sarah is unconscious after the first hit so the troll picks her up and runs away to have supper since it can't approach the party due to the fear effect. A few minutes later after the fear effect wears off and it's eaten Sarah it will continue the hunt. Do I need to continue? The troll is not stupid, it will continue hit-and-run tactics until it's full or everyone is dead as far as I can tell. I have to get ready for my game now. I'll see if my group can last more than 1 round without a fatality. :) EDIT: the cleric should have readied her cantrip ... more later. [/QUOTE]
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