Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond Releases 2023 Character Creation Data
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 9251887" data-attributes="member: 6796661"><p>Okay, who cast "Tasha's Hideous Lurking" on me!</p><p></p><p></p><p>Man, it took me 48 pages. That's what I get for making my Wisdom score a dump stat. </p><p></p><p>Anyway, as for some of the topics at hand:</p><p></p><p>I would be very interested to see a break-down by age range. In my personal experience, younger players are much more likely to play more "exotic" species and class combos. My son (15 years old) plays in three different campaigns and I don't think I've ever seen any of those kids play a human fighter. BUT they ALSO seem to stick to what is available in WotC published books. I thought that might be due to D&D Beyond but they all play pen and paper. It could be because they can't afford to buy a lot of third-party books...BUT, at I know that me and at least another dad are D&D nerds. I certainly have lots of third-party content that my kid has free reign over. </p><p></p><p>In my last D&D campaign, my group (adults) used DnD Beyond and a VTT. But I had even had fully homebrewed character options. But most of my homebrew character options in DND Beyond have been with races/species, magic items, and monsters. Not classes or subclasses. It would be very interesting to have stats from Roll20 and DnD Beyond on how many users are playing homebrew or third-party character options. </p><p></p><p>As for the side argument regarding trolls and 1st level characters, this so much depends on the players. My players have played various flavors of D&D for decades and are very tactical and will put in a lot of effort into intelligence gathering, scouting, and preparing--much more than many players would enjoy, in my experience. They regularly punch well above their suggested CR. I recently finished a five-year Rappan Athuk campaign--a mega dungeon that has a reputation for being deadly. My experience from running this campaign is that a prepared, careful group can make official CRs a joke, but a bit of bad luck, a bad surprise and what should be a cake walk can send them running. I believe I have enough experience with 5e to engineer encounters that will be challenging for the players, without CR inflation, but I really enjoy more sandbox settings where they can actually make use of the non-combat pillars to avoid or gain the advantage in combats. Or don't, but get their butts kicked when they just go running into a combat. A sufficiently rich sandbox will always lead to the occasional bad surprise, so I'm not too concerned if most combats are not that deadly. It fits into the more heroic style of play of 5e. I don't think that the game is broken. </p><p></p><p>I'm running Warhammer Fantasy 4e now, and the one thing I love about that system, is no matter how experienced and powerful your character gets, a bad roll on your part or a good roll on an enemies part can mess you up. Instead of bounded accuracy, it makes heavy use of crits, fumbles, miscasts, and advantage pools, and nasty nasty roll tables. You always have to think twice before running into combat. We are really enjoying the change. But I don't think that 5e should go this way. I don't think it would be welcome by most 5e players and would likely turn off or frustrate new players. Those hoping to find deadlier combat in 5e are likely going to be disappointed with the core rules. I do think that it would be nice if the 2024 DMG gives even more guidance and optional rules for grittier play styles for more experienced players who want deadlier play, but don't want to change systems. Yes, the DM can always tilt the tables by altering or creating encounters to be more challenging. But it really does help to have rules that make things deadlier, even if running official adventures without the DM having to put in even more work to make them challenging for experienced players.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9251887, member: 6796661"] Okay, who cast "Tasha's Hideous Lurking" on me! Man, it took me 48 pages. That's what I get for making my Wisdom score a dump stat. Anyway, as for some of the topics at hand: I would be very interested to see a break-down by age range. In my personal experience, younger players are much more likely to play more "exotic" species and class combos. My son (15 years old) plays in three different campaigns and I don't think I've ever seen any of those kids play a human fighter. BUT they ALSO seem to stick to what is available in WotC published books. I thought that might be due to D&D Beyond but they all play pen and paper. It could be because they can't afford to buy a lot of third-party books...BUT, at I know that me and at least another dad are D&D nerds. I certainly have lots of third-party content that my kid has free reign over. In my last D&D campaign, my group (adults) used DnD Beyond and a VTT. But I had even had fully homebrewed character options. But most of my homebrew character options in DND Beyond have been with races/species, magic items, and monsters. Not classes or subclasses. It would be very interesting to have stats from Roll20 and DnD Beyond on how many users are playing homebrew or third-party character options. As for the side argument regarding trolls and 1st level characters, this so much depends on the players. My players have played various flavors of D&D for decades and are very tactical and will put in a lot of effort into intelligence gathering, scouting, and preparing--much more than many players would enjoy, in my experience. They regularly punch well above their suggested CR. I recently finished a five-year Rappan Athuk campaign--a mega dungeon that has a reputation for being deadly. My experience from running this campaign is that a prepared, careful group can make official CRs a joke, but a bit of bad luck, a bad surprise and what should be a cake walk can send them running. I believe I have enough experience with 5e to engineer encounters that will be challenging for the players, without CR inflation, but I really enjoy more sandbox settings where they can actually make use of the non-combat pillars to avoid or gain the advantage in combats. Or don't, but get their butts kicked when they just go running into a combat. A sufficiently rich sandbox will always lead to the occasional bad surprise, so I'm not too concerned if most combats are not that deadly. It fits into the more heroic style of play of 5e. I don't think that the game is broken. I'm running Warhammer Fantasy 4e now, and the one thing I love about that system, is no matter how experienced and powerful your character gets, a bad roll on your part or a good roll on an enemies part can mess you up. Instead of bounded accuracy, it makes heavy use of crits, fumbles, miscasts, and advantage pools, and nasty nasty roll tables. You always have to think twice before running into combat. We are really enjoying the change. But I don't think that 5e should go this way. I don't think it would be welcome by most 5e players and would likely turn off or frustrate new players. Those hoping to find deadlier combat in 5e are likely going to be disappointed with the core rules. I do think that it would be nice if the 2024 DMG gives even more guidance and optional rules for grittier play styles for more experienced players who want deadlier play, but don't want to change systems. Yes, the DM can always tilt the tables by altering or creating encounters to be more challenging. But it really does help to have rules that make things deadlier, even if running official adventures without the DM having to put in even more work to make them challenging for experienced players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond Releases 2023 Character Creation Data
Top