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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="Oofta" data-source="post: 9251892" data-attributes="member: 6801845"><p>I was in a bit of a rush this morning, but I still don't see much changing. Long story short, if you're going to stack things against the monster this much by assuming they have to double move to close, have no range attacks, pick a monster most susceptible to the spells the party has I'm going to run the monster reasonably intelligently. The troll would not stick around waiting to be fire bolted to death. It would run away long enough to heal and come back.</p><p></p><p>I did give Warren fey pact, but that's just a fear effect.</p><p></p><p></p><p></p><p>At which point it runs away, if not before. The troll is not on a suicide mission. A few minutes later he hunts down the party again. On a side not just about every game I've played either bans familiars attacking, or the familiar quickly dies. The moment the troll can ready an action to attack the familiar, it's likely dead.</p><p></p><p></p><p></p><p>Next encounter the same troll attacks again but has waited a few minutes and is fully healed.</p><p></p><p>Initiative</p><p>Drew</p><p>Wiz</p><p>Sarah</p><p>Troll</p><p>Warren</p><p>Barry</p><p>Clary</p><p></p><p>Round 1. Again troll starts 50 feet away because why not give advantage to the party.</p><p>Drew: sees the troll coming back, casts entangle and is out of spells. Troll saves, Drew moves back 30 feet.</p><p>Wiz: Casts fire bolt. Misses. Moves back 30 feet.</p><p>Sarah: Casts fire bolt and does 10 damage. Moves back 30 feet.</p><p>Troll: charges in, ends next to Barry and Clary. Can regen next turn.</p><p>Warren: out of spells, uses Fey Presence to cause fear. Troll saves. Warren backs up 30 feet.</p><p>Barry: Casts dissonant whispers. Troll saves, takes 5 points of damage.</p><p>Clary: Commands troll to flee. The troll is getting lucky another 16 for 15 save. It's unaffected.</p><p></p><p>Round 2</p><p>Drew: Casts entangle again and is out of spells. Troll fails and is restrained.</p><p>Wiz: casts hideous laughter and is out of spells. Troll makes save and is unaffected</p><p>Troll: Regains 10 HP. Attack with disadvantage. Hits Sarah with a claw, Sarah is down. Troll bites Barry and does 7 points of damage</p><p>Warren: out of spells</p><p>Barry: Disengages, moves back 30 feet.</p><p>Clary: Healing word on Sarah for 7 HP</p><p></p><p>Round 3</p><p>Drew: produce flame, throws and misses</p><p>Wiz: Ray of Frost to hinder movement if troll breaks free, hits for 1 point of damage.</p><p>Sarah: stands and disengages hoping troll doesn't break free. Moves away 15 feet.</p><p>Troll: breaks free from entangle, catches up to Sarah.</p><p>Warren: shoots troll, hits for 7 points damage. Backs up. Wishes a fond farewell to Sarah.</p><p>Barry: Mocks the troll for minimal damage if it fails, backs up.</p><p>Clary: tries command again. Troll fails and has to flee on it's next turn.</p><p></p><p>However, at this point the party is out of spells and the warlock has used his fey pact. I see no way the troll doesn't simply continue to hunt them down unless they can get to safety.</p><p></p><p>My conclusion? Unless you run the troll as a mindless killing machine the party is dead. It may take a couple of encounters with the troll running away and returning <em>which would be the logical thing to do with a monster that regenerates</em>. The only way this doesn't end with PCs dying until the troll is no longer hungry. At some point the spells that immobilize <em>will </em>fail. When they do if the troll is sufficiently hurt it runs away and comes back in a few minutes. I don't care if they keep pummeling it with fire, they just don't have enough juice to keep it immobilized and they can't do enough damage to kill it for the handful of rounds that it can't move.</p><p></p><p>The PCs only live if you assume the troll fails saves and has a death wish.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9251892, member: 6801845"] I was in a bit of a rush this morning, but I still don't see much changing. Long story short, if you're going to stack things against the monster this much by assuming they have to double move to close, have no range attacks, pick a monster most susceptible to the spells the party has I'm going to run the monster reasonably intelligently. The troll would not stick around waiting to be fire bolted to death. It would run away long enough to heal and come back. I did give Warren fey pact, but that's just a fear effect. At which point it runs away, if not before. The troll is not on a suicide mission. A few minutes later he hunts down the party again. On a side not just about every game I've played either bans familiars attacking, or the familiar quickly dies. The moment the troll can ready an action to attack the familiar, it's likely dead. Next encounter the same troll attacks again but has waited a few minutes and is fully healed. Initiative Drew Wiz Sarah Troll Warren Barry Clary Round 1. Again troll starts 50 feet away because why not give advantage to the party. Drew: sees the troll coming back, casts entangle and is out of spells. Troll saves, Drew moves back 30 feet. Wiz: Casts fire bolt. Misses. Moves back 30 feet. Sarah: Casts fire bolt and does 10 damage. Moves back 30 feet. Troll: charges in, ends next to Barry and Clary. Can regen next turn. Warren: out of spells, uses Fey Presence to cause fear. Troll saves. Warren backs up 30 feet. Barry: Casts dissonant whispers. Troll saves, takes 5 points of damage. Clary: Commands troll to flee. The troll is getting lucky another 16 for 15 save. It's unaffected. Round 2 Drew: Casts entangle again and is out of spells. Troll fails and is restrained. Wiz: casts hideous laughter and is out of spells. Troll makes save and is unaffected Troll: Regains 10 HP. Attack with disadvantage. Hits Sarah with a claw, Sarah is down. Troll bites Barry and does 7 points of damage Warren: out of spells Barry: Disengages, moves back 30 feet. Clary: Healing word on Sarah for 7 HP Round 3 Drew: produce flame, throws and misses Wiz: Ray of Frost to hinder movement if troll breaks free, hits for 1 point of damage. Sarah: stands and disengages hoping troll doesn't break free. Moves away 15 feet. Troll: breaks free from entangle, catches up to Sarah. Warren: shoots troll, hits for 7 points damage. Backs up. Wishes a fond farewell to Sarah. Barry: Mocks the troll for minimal damage if it fails, backs up. Clary: tries command again. Troll fails and has to flee on it's next turn. However, at this point the party is out of spells and the warlock has used his fey pact. I see no way the troll doesn't simply continue to hunt them down unless they can get to safety. My conclusion? Unless you run the troll as a mindless killing machine the party is dead. It may take a couple of encounters with the troll running away and returning [I]which would be the logical thing to do with a monster that regenerates[/I]. The only way this doesn't end with PCs dying until the troll is no longer hungry. At some point the spells that immobilize [I]will [/I]fail. When they do if the troll is sufficiently hurt it runs away and comes back in a few minutes. I don't care if they keep pummeling it with fire, they just don't have enough juice to keep it immobilized and they can't do enough damage to kill it for the handful of rounds that it can't move. The PCs only live if you assume the troll fails saves and has a death wish. [/QUOTE]
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