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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="ECMO3" data-source="post: 9252045" data-attributes="member: 7030563"><p>This is a lot more difficult than the other example. The other example was really set up for this with 4 characters having fire or chill touch to kill regeneration and having Cause Fear and Dissonant Whispers which are a really great combo on an enemy with a -1 Wisdom save.</p><p></p><p>Going with what you started with Wizard, Cleric, Barbarian (what is the 4th PC?). Bonfire is the key here, and you want the Troll to be kept in it. The play is for the Barbarian to grapple the Troll and hold him on the Bonfire and try to live until it is dead.</p><p></p><p>I also think the Cleric should use Shield of Faith and Sanctuary on the Barbarian, and the Barbarian should dodge after the first turn.</p><p></p><p>So something like this:</p><p>Round 1: Barbarian goes into Rage and Grapples (if he loses this grapple the fight is probably lost). Cleric casts sanctuary the first turn (assuming he is after the Barb). Wizard casts bonfire. Round 2+ Barbarian dodges and Wizard uses Firebolt or damaging spells, Cleric casts SOF. Note if the Barb goes without getting hit at all in a round he loses Rage and only gets to restart it once on his next turn.</p><p></p><p>If Sanctuary drops for some reason (like the Troll breaks the grapple and needs to do it again), then he changes tactics. He still dodges and moves the grappled troll out of the fire and back into the fire on his turn, effectively doubling the bonfire damage.</p><p></p><p>I don't think this is likely to succeed, but it could if the Barbarian can keep the grapple in place. Sanctuary+SOF+Dodge is going to be difficult for the Troll to break through. </p><p></p><p>If I get a chance I will pick a 4th PC (probably a Rogue?) and monte carlo it tomorrow.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9252045, member: 7030563"] This is a lot more difficult than the other example. The other example was really set up for this with 4 characters having fire or chill touch to kill regeneration and having Cause Fear and Dissonant Whispers which are a really great combo on an enemy with a -1 Wisdom save. Going with what you started with Wizard, Cleric, Barbarian (what is the 4th PC?). Bonfire is the key here, and you want the Troll to be kept in it. The play is for the Barbarian to grapple the Troll and hold him on the Bonfire and try to live until it is dead. I also think the Cleric should use Shield of Faith and Sanctuary on the Barbarian, and the Barbarian should dodge after the first turn. So something like this: Round 1: Barbarian goes into Rage and Grapples (if he loses this grapple the fight is probably lost). Cleric casts sanctuary the first turn (assuming he is after the Barb). Wizard casts bonfire. Round 2+ Barbarian dodges and Wizard uses Firebolt or damaging spells, Cleric casts SOF. Note if the Barb goes without getting hit at all in a round he loses Rage and only gets to restart it once on his next turn. If Sanctuary drops for some reason (like the Troll breaks the grapple and needs to do it again), then he changes tactics. He still dodges and moves the grappled troll out of the fire and back into the fire on his turn, effectively doubling the bonfire damage. I don't think this is likely to succeed, but it could if the Barbarian can keep the grapple in place. Sanctuary+SOF+Dodge is going to be difficult for the Troll to break through. If I get a chance I will pick a 4th PC (probably a Rogue?) and monte carlo it tomorrow. [/QUOTE]
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