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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="Hussar" data-source="post: 9252111" data-attributes="member: 22779"><p>Ok, running the encounter.</p><p></p><p>Round 1 - Initiative order: Wizard, Warlock, Cleric, Bard, Troll, Druid</p><p>[ATTACH]344677[/ATTACH]</p><p>[ATTACH]344678[/ATTACH]</p><p>Wizard tried Chill Touch: Miss</p><p>Warlock: Eldritch Blast: Miss</p><p>Cleric: Sacred Flame: Hits, for 3 damage</p><p>Bard: Vicious Mockery: Hits for 3 damage. </p><p>Note, all PC's move up, fire, then move back, keeping the cleric in the front</p><p>Troll: Regenerates all damage and double moves up to the dwarf.</p><p>Druid: Bonfire under the troll in front of the dwarf. Troll saves, no damage, but there is fire under the troll.</p><p>(note, I'm ignoring the owl familiar. Just can't be bothered to be honest.)</p><p></p><p>Round 2 - Things look dire for our party, what will they do?</p><p>[ATTACH]344679[/ATTACH]</p><p></p><p>Wizard: Moves back a few squares, then uses Misty Step to move to the level above. Cantrip Fire Bolt: Miss</p><p>Warlock: Tries for Cause Fear but the Troll makes it's save. Warlock falls back.</p><p>Dwarf Cleric: Command - Flee. Troll fails it's save.</p><p>Bard: Vicious Mockery Troll succeeds its save.</p><p>Troll: Runs. AO from Cleric misses. Troll is now 60 feet from the dwarf and ends it's turn.</p><p>Druid: Double moves back to the bridge leading up to the next level. Keeps concentrating on the bonfire.</p><p></p><p>Round 3</p><p>[ATTACH]344680[/ATTACH]</p><p>Wizard: fires with Fire Bolt: Hit for 5 damage</p><p>Warlock: Readies an Eldritch Blast if he can see the Troll</p><p>Cleric: Steps 15 feet around the Bonfire and fires with Sacred Flame: Troll fails save: 3 damage. Dwarf moves back behind the bonfire.</p><p>Bard: Bonus Action: Inspire on the Warlock. Readies a vicious Mockery if he can see the troll. Moves back beside the warlock.</p><p>Troll: ((now, here is a bit of a dilemma. The troll could go through the ruined buildings, bursting through the doors to the north of the dwarf - I gotta admit, as a DM, that's my most likely option. Or the troll could keep heading north to swing around to the upper level. I will roll this randomly to be fair. 1-4 bust through the doors and charge, 5-6, tactical movement.)) DM Rolls: 1 - Doors it is. Troll double moves through the building, smashing through the flimsy, rotted doors to the north of the cleric. Actually, counting out the squares, the Troll ends its turn inside the building, behind the closed door.</p><p>Druid: Moves the bonfire in front of the door. (for the pedantic, I cease concentrating and then cast it again.) Druid needed to move back down the bridge to see the door. Arguably, the door may now be on fire, I'm going to rule that it's starting to smoke and the troll knows there's fire there. By the end of the next round, if the fire is there, the door will be on fire.</p><p></p><p>Round 4</p><p></p><p>[ATTACH]344681[/ATTACH]</p><p>Wizard: Unable to see the troll, wizard falls back and readies a firebolt. Takes up position on the north side of the bridge.</p><p>Warlock: falls back and readies an Eldritch Blast. Makes it onto the bridge.</p><p>Cleric falls back and readies Sacred Flame</p><p>Bard falls back to the south end of the bridge and readies Vicious Mockery.</p><p>Troll: Regenerates damage. ((Again, I'm faced with a choice. But, I don't think trolls would willingly run through fire if they had the choice, so, troll backs around. Double move. Comes around the corner, and eats several attacks: Cleric's Sacred Flame deals 8 damage, the bard cannot attack, the range is 75 feet. A Nat 1 from the Warlock means he misses. </p><p>Druid: Moves 10 feet closer to change the Bonfire: Troll saves with a Nat 20. Sigh.</p><p></p><p>Round 5 - It's getting late boys and girls, so, this will be my last round for tonight. I'll pick this up later.</p><p></p><p>[ATTACH]344682[/ATTACH]</p><p></p><p>Wizard: Moves to get line of sight on the troll and fires away: hits for 1 damage.</p><p>Warlock: Eldritch Blast Hits for 8 damage. Warlock pulls back to the north side of the bridge.</p><p>Cleric: Sacred Flame: Troll saves. Cleric falls back.</p><p>Bard: Switches to light crossbow. Nat 1. falls back.</p><p>Troll: The party made a mistake. The druid forgot to fall back. Troll rushes forward to eat that tasty druid. Double Move.</p><p>Druid: HA! Cries the druid and Misty Step's away, moving the Bonfire to beneath the Troll yet again. Troll fails saving throw. Takes 3 damage.</p><p></p><p>Round 6 - The troll has taken 20 damage. So far the party has cast 1 spell and a couple of Misty Steps. The troll has currently taken fire damage and will not regenerate again this round. What will happen? Stay tuned.</p><p></p><p>[ATTACH]344683[/ATTACH]</p></blockquote><p></p>
[QUOTE="Hussar, post: 9252111, member: 22779"] Ok, running the encounter. Round 1 - Initiative order: Wizard, Warlock, Cleric, Bard, Troll, Druid [ATTACH]344677[/ATTACH] [ATTACH]344678[/ATTACH] Wizard tried Chill Touch: Miss Warlock: Eldritch Blast: Miss Cleric: Sacred Flame: Hits, for 3 damage Bard: Vicious Mockery: Hits for 3 damage. Note, all PC's move up, fire, then move back, keeping the cleric in the front Troll: Regenerates all damage and double moves up to the dwarf. Druid: Bonfire under the troll in front of the dwarf. Troll saves, no damage, but there is fire under the troll. (note, I'm ignoring the owl familiar. Just can't be bothered to be honest.) Round 2 - Things look dire for our party, what will they do? [ATTACH]344679[/ATTACH] Wizard: Moves back a few squares, then uses Misty Step to move to the level above. Cantrip Fire Bolt: Miss Warlock: Tries for Cause Fear but the Troll makes it's save. Warlock falls back. Dwarf Cleric: Command - Flee. Troll fails it's save. Bard: Vicious Mockery Troll succeeds its save. Troll: Runs. AO from Cleric misses. Troll is now 60 feet from the dwarf and ends it's turn. Druid: Double moves back to the bridge leading up to the next level. Keeps concentrating on the bonfire. Round 3 [ATTACH]344680[/ATTACH] Wizard: fires with Fire Bolt: Hit for 5 damage Warlock: Readies an Eldritch Blast if he can see the Troll Cleric: Steps 15 feet around the Bonfire and fires with Sacred Flame: Troll fails save: 3 damage. Dwarf moves back behind the bonfire. Bard: Bonus Action: Inspire on the Warlock. Readies a vicious Mockery if he can see the troll. Moves back beside the warlock. Troll: ((now, here is a bit of a dilemma. The troll could go through the ruined buildings, bursting through the doors to the north of the dwarf - I gotta admit, as a DM, that's my most likely option. Or the troll could keep heading north to swing around to the upper level. I will roll this randomly to be fair. 1-4 bust through the doors and charge, 5-6, tactical movement.)) DM Rolls: 1 - Doors it is. Troll double moves through the building, smashing through the flimsy, rotted doors to the north of the cleric. Actually, counting out the squares, the Troll ends its turn inside the building, behind the closed door. Druid: Moves the bonfire in front of the door. (for the pedantic, I cease concentrating and then cast it again.) Druid needed to move back down the bridge to see the door. Arguably, the door may now be on fire, I'm going to rule that it's starting to smoke and the troll knows there's fire there. By the end of the next round, if the fire is there, the door will be on fire. Round 4 [ATTACH]344681[/ATTACH] Wizard: Unable to see the troll, wizard falls back and readies a firebolt. Takes up position on the north side of the bridge. Warlock: falls back and readies an Eldritch Blast. Makes it onto the bridge. Cleric falls back and readies Sacred Flame Bard falls back to the south end of the bridge and readies Vicious Mockery. Troll: Regenerates damage. ((Again, I'm faced with a choice. But, I don't think trolls would willingly run through fire if they had the choice, so, troll backs around. Double move. Comes around the corner, and eats several attacks: Cleric's Sacred Flame deals 8 damage, the bard cannot attack, the range is 75 feet. A Nat 1 from the Warlock means he misses. Druid: Moves 10 feet closer to change the Bonfire: Troll saves with a Nat 20. Sigh. Round 5 - It's getting late boys and girls, so, this will be my last round for tonight. I'll pick this up later. [ATTACH]344682[/ATTACH] Wizard: Moves to get line of sight on the troll and fires away: hits for 1 damage. Warlock: Eldritch Blast Hits for 8 damage. Warlock pulls back to the north side of the bridge. Cleric: Sacred Flame: Troll saves. Cleric falls back. Bard: Switches to light crossbow. Nat 1. falls back. Troll: The party made a mistake. The druid forgot to fall back. Troll rushes forward to eat that tasty druid. Double Move. Druid: HA! Cries the druid and Misty Step's away, moving the Bonfire to beneath the Troll yet again. Troll fails saving throw. Takes 3 damage. Round 6 - The troll has taken 20 damage. So far the party has cast 1 spell and a couple of Misty Steps. The troll has currently taken fire damage and will not regenerate again this round. What will happen? Stay tuned. [ATTACH]344683[/ATTACH] [/QUOTE]
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