Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond Releases 2023 Character Creation Data
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9252311" data-attributes="member: 7030563"><p>Ok I went ahead and Monte Carloed this. I used fixed initiative (Rogue, Wizard, Barbarian, Troll, Cleric) I varied all the other d20 rolls and all the damage through 1,000,000 iterations. I did this twice to ensure this was a large enough sample for consistent results. I included crits.</p><p></p><p>Party:</p><p>Elf Rogue - 8 Strength, 16 Dex, Longbow, AC14, 8hps, athletics +3, always gets sneak attack (unless grappling),</p><p>Elf Barbarian - 16 Strength, 14 dex, 16 Con, AC15, 15hps, athletics +5</p><p>Elf Cleric - 16 Strength, 16 Wisdom, AC18, 8hps, athletics +3, Sanctuary, Shield of Faith, Toll The Dead</p><p>Elf Wizard - 16 Dex, 16 Intelligence, 6hps, Create Bonfire, Firebolt, Catapult spell with 2 vials of oil</p><p></p><p>Ruleset:</p><p>Characters started 20 foot apart and Barbarian moved into melee on first turn. The PC strategy was to grapple the Troll and hold him on the campfire cast by Wizard. The Barbarian would start the grapple, if he died the Cleric would move up and grapple, if she died the Rogue would move up and grapple. If Rogue died the Wizard would just keep Firebolting. While the Cleric was alive, I put sanctuary on grappler if the Troll was grappled and Shield of Faith on grappler if target was not yet grappled (subject to spell slot availability).</p><p></p><p><strong>Rogue: </strong>Rogue gets sneak attack with Longbow every turn (readying an action until Barb closed on the first turn) until Barbarian and Cleric went down, then tries to grapple.</p><p></p><p><strong>Wizard: </strong>Wizard cast create Bonfire under Troll (save for damage) on first turn. On second and third round she catapulted a flask of oil. She uses Firebolt after 3rd round.</p><p></p><p><strong>Barbarian: </strong>Barbarian goes into Rage on first turn and grapples (with advantage), once the grapple is in place Barbarian dodges on subsequent turns. When he is not sanctuaried he moves the Troll off and back on the fire for extra 1d8 damage on the Barbarian's turn. Once sanctuary is up he does not move Troll back and forth. When Rage goes down he restarts it once on the next turn</p><p></p><p><strong>Troll: </strong>Troll is pretty stupid. He attacks the person trying to grapple him. If that person goes down he moves to the next person in line. He keeps attacking after successfully grappled until the grappler goes down and does not use an action to break the grapple. If he is in the grappled state at the end of his turn he takes campfire damage. If he is not in the grappled state he moves off of the fire.</p><p></p><p><strong>Cleric: </strong>As long as barbarian is alive Cleric uses Toll the Dead as an action. If the Barbarian dies she takes on the grappler role. Like the Barbarian, she dodges as an action if she successfully grapples (and survives through the Troll's turn). She uses sanctuary on the Barbarian (or herself) if either of them successfully grapple the Troll while the Cleric still has spell slots. She uses SOF on the Barbarian or herself if the Troll is not yet grappled and she still has spell slots or if the Troll is grappled and the grappler is already is sanctuaried and she has spell slots.</p><p></p><p><strong>Outcome - most likely to least likely</strong></p><p>Party wins with no losses: 72%</p><p>Troll wins, TPK: 15%</p><p>Party wins, Barbarian dies, Cleric, Rogue and Wizard survive: 10%</p><p>Party wins, Barbarian and Cleric die, Rogue and Wizard survive: 2%</p><p>Party wins, Barbarian, Cleric and Rogue die, only Wizard survives: 1%</p><p></p><p><strong>Average combat length</strong></p><p>Median combat length: 4 rounds</p><p>Mean combat length: 4.6 rounds</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9252311, member: 7030563"] Ok I went ahead and Monte Carloed this. I used fixed initiative (Rogue, Wizard, Barbarian, Troll, Cleric) I varied all the other d20 rolls and all the damage through 1,000,000 iterations. I did this twice to ensure this was a large enough sample for consistent results. I included crits. Party: Elf Rogue - 8 Strength, 16 Dex, Longbow, AC14, 8hps, athletics +3, always gets sneak attack (unless grappling), Elf Barbarian - 16 Strength, 14 dex, 16 Con, AC15, 15hps, athletics +5 Elf Cleric - 16 Strength, 16 Wisdom, AC18, 8hps, athletics +3, Sanctuary, Shield of Faith, Toll The Dead Elf Wizard - 16 Dex, 16 Intelligence, 6hps, Create Bonfire, Firebolt, Catapult spell with 2 vials of oil Ruleset: Characters started 20 foot apart and Barbarian moved into melee on first turn. The PC strategy was to grapple the Troll and hold him on the campfire cast by Wizard. The Barbarian would start the grapple, if he died the Cleric would move up and grapple, if she died the Rogue would move up and grapple. If Rogue died the Wizard would just keep Firebolting. While the Cleric was alive, I put sanctuary on grappler if the Troll was grappled and Shield of Faith on grappler if target was not yet grappled (subject to spell slot availability). [B]Rogue: [/B]Rogue gets sneak attack with Longbow every turn (readying an action until Barb closed on the first turn) until Barbarian and Cleric went down, then tries to grapple. [B]Wizard: [/B]Wizard cast create Bonfire under Troll (save for damage) on first turn. On second and third round she catapulted a flask of oil. She uses Firebolt after 3rd round. [B]Barbarian: [/B]Barbarian goes into Rage on first turn and grapples (with advantage), once the grapple is in place Barbarian dodges on subsequent turns. When he is not sanctuaried he moves the Troll off and back on the fire for extra 1d8 damage on the Barbarian's turn. Once sanctuary is up he does not move Troll back and forth. When Rage goes down he restarts it once on the next turn [B]Troll: [/B]Troll is pretty stupid. He attacks the person trying to grapple him. If that person goes down he moves to the next person in line. He keeps attacking after successfully grappled until the grappler goes down and does not use an action to break the grapple. If he is in the grappled state at the end of his turn he takes campfire damage. If he is not in the grappled state he moves off of the fire. [B]Cleric: [/B]As long as barbarian is alive Cleric uses Toll the Dead as an action. If the Barbarian dies she takes on the grappler role. Like the Barbarian, she dodges as an action if she successfully grapples (and survives through the Troll's turn). She uses sanctuary on the Barbarian (or herself) if either of them successfully grapple the Troll while the Cleric still has spell slots. She uses SOF on the Barbarian or herself if the Troll is not yet grappled and she still has spell slots or if the Troll is grappled and the grappler is already is sanctuaried and she has spell slots. [B]Outcome - most likely to least likely[/B] Party wins with no losses: 72% Troll wins, TPK: 15% Party wins, Barbarian dies, Cleric, Rogue and Wizard survive: 10% Party wins, Barbarian and Cleric die, Rogue and Wizard survive: 2% Party wins, Barbarian, Cleric and Rogue die, only Wizard survives: 1% [B]Average combat length[/B] Median combat length: 4 rounds Mean combat length: 4.6 rounds [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Beyond Releases 2023 Character Creation Data
Top