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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="ECMO3" data-source="post: 9252388" data-attributes="member: 7030563"><p>Yes. If the Troll goes for the kill shot attacking until death it only changes it slightly - 13% TPK down from 15%.</p><p></p><p>Basically, regardless of how this plays out, if the Barbarian goes down you probably are going to lose the entire fight.</p><p></p><p></p><p></p><p></p><p>I don't think so, for two reasons.</p><p></p><p>1. Catapult with oil is the highest damage thing they are using (3d8+5) and the Troll will move off the bonfire if you are not holding him there. If the Troll is not on the fire you lose 4.5 fire damage from the bonfire plus the 5 fire damage form the oil that turn. Additionally he will regen 10 on his turn in round 2 and 3 regardless of what anyone else does, because the Wizard is the only one who can stop that. Considering the saving throws for Catapult; the bonfire + catapult + oil causes a combined net 30.45 damage on average in rounds 2 and 3. Without being on the fire and able to regen this changes to a net -6 damage from Catapult alone (including the regen), or a 36 point swing in favor of the Troll over 2 rounds. Additionally, he will regen any time after that when the Wizard misses with Firebolt in future rounds. You could replace Catapult with Burning Hands, that would eliminate the regen, but it would still be about 13 damage down over those two rounds compared to using Catapult+oil+bonfire. You could make this up with attacks by the Barbarian, but you are talking 3 or 4 points more on average over 2 rounds, not a lot more and your Barbarian would be MUCH more vulnerable.</p><p></p><p>2. If the Barbarian is attacking he won't be Dodging and Sanctuary won't work. The Barbarian is basically a bag of hit points that delays the Troll from doing anything else. Rage+Dodge+Sanctuary+Shield Of Faith makes his 15hp play like they are 70. The Barbarian survived 72% of the time, with that being over 4 rounds on average. If he is attacking in Rage without Sanctuary and Dodge starting in round 2, there is only a 22% chance he will survive round 2 (29% if he gets Shield of Faith) and a 3% chance he will survive round 3 (8% with SOF).</p><p></p><p>The party is way overmatched here in general using traditional "default" tactics (not counting a running ranged fight). The only way to really win this is to find the corners and push against the limits of bounded accuracy and specific weaknesses. Rage+Dodge+Sanctuary+SOF does this. It is specific to this enemy and this party. Put a CR5 with a higher wisdom in there, or an enemy with an AOE and this particular tactic would not work. Maybe another tactic would.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9252388, member: 7030563"] Yes. If the Troll goes for the kill shot attacking until death it only changes it slightly - 13% TPK down from 15%. Basically, regardless of how this plays out, if the Barbarian goes down you probably are going to lose the entire fight. I don't think so, for two reasons. 1. Catapult with oil is the highest damage thing they are using (3d8+5) and the Troll will move off the bonfire if you are not holding him there. If the Troll is not on the fire you lose 4.5 fire damage from the bonfire plus the 5 fire damage form the oil that turn. Additionally he will regen 10 on his turn in round 2 and 3 regardless of what anyone else does, because the Wizard is the only one who can stop that. Considering the saving throws for Catapult; the bonfire + catapult + oil causes a combined net 30.45 damage on average in rounds 2 and 3. Without being on the fire and able to regen this changes to a net -6 damage from Catapult alone (including the regen), or a 36 point swing in favor of the Troll over 2 rounds. Additionally, he will regen any time after that when the Wizard misses with Firebolt in future rounds. You could replace Catapult with Burning Hands, that would eliminate the regen, but it would still be about 13 damage down over those two rounds compared to using Catapult+oil+bonfire. You could make this up with attacks by the Barbarian, but you are talking 3 or 4 points more on average over 2 rounds, not a lot more and your Barbarian would be MUCH more vulnerable. 2. If the Barbarian is attacking he won't be Dodging and Sanctuary won't work. The Barbarian is basically a bag of hit points that delays the Troll from doing anything else. Rage+Dodge+Sanctuary+Shield Of Faith makes his 15hp play like they are 70. The Barbarian survived 72% of the time, with that being over 4 rounds on average. If he is attacking in Rage without Sanctuary and Dodge starting in round 2, there is only a 22% chance he will survive round 2 (29% if he gets Shield of Faith) and a 3% chance he will survive round 3 (8% with SOF). The party is way overmatched here in general using traditional "default" tactics (not counting a running ranged fight). The only way to really win this is to find the corners and push against the limits of bounded accuracy and specific weaknesses. Rage+Dodge+Sanctuary+SOF does this. It is specific to this enemy and this party. Put a CR5 with a higher wisdom in there, or an enemy with an AOE and this particular tactic would not work. Maybe another tactic would. [/QUOTE]
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