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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="TheSword" data-source="post: 9252566" data-attributes="member: 6879661"><p>Part of this is because you’re changing DM all the time so needing to have these discussions over and over again. If you had a stable group you would have the discussion once in 10 years then it’s done.</p><p></p><p>My group knows not to use rope trick or Leo’s tiny hut. That last was used to great effect for the party to defeat a Balor once in curse of Strahd and after that we all agreed - well done. That was clever. Now let’s never speak of this again <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" />.</p><p></p><p>The other element of regular groups is that if a player in a regular group tried to dominate the game with a chain of endless simulacrums to cast unlimited wishes, it wouldn’t be the DM that had to stop them, it would be the other players and the social contract. Some aberrations just aren’t an issue in live play. The forbiddance offensive option has simply never been done because the social contract wouldn’t allow it. Even knowing about it now I wouldn’t dream of undermining [USER=7031143]@GuyBoy[/USER] by using it to invalidate the dungeon. It would never cross my mind to use a flaw in the spell to cause that kind of disruption. Now you can say that 5e is flawed because it doesn’t actively prevent this option. I would say it probably never needed to, until some guy on a forum somewhere came up with it and started spreading the word around.</p><p></p><p></p><p>What kind of rewards?</p><p></p><p>Don’t forget that at its heart this is a co-operative game. If you’re playing with new players in the internet every time and not building up trust, rapport and team building then it’s ever likely you are looking at classes in terms of individual power rather than how they support each other.</p><p></p><p>My rogue in Scarlet Citadel has the mastermind subclass class for rogue so can use the help action as a bonus action. Does that make me more powerful than an assassin rogue or less powerful?</p></blockquote><p></p>
[QUOTE="TheSword, post: 9252566, member: 6879661"] Part of this is because you’re changing DM all the time so needing to have these discussions over and over again. If you had a stable group you would have the discussion once in 10 years then it’s done. My group knows not to use rope trick or Leo’s tiny hut. That last was used to great effect for the party to defeat a Balor once in curse of Strahd and after that we all agreed - well done. That was clever. Now let’s never speak of this again 😂😂😂. The other element of regular groups is that if a player in a regular group tried to dominate the game with a chain of endless simulacrums to cast unlimited wishes, it wouldn’t be the DM that had to stop them, it would be the other players and the social contract. Some aberrations just aren’t an issue in live play. The forbiddance offensive option has simply never been done because the social contract wouldn’t allow it. Even knowing about it now I wouldn’t dream of undermining [USER=7031143]@GuyBoy[/USER] by using it to invalidate the dungeon. It would never cross my mind to use a flaw in the spell to cause that kind of disruption. Now you can say that 5e is flawed because it doesn’t actively prevent this option. I would say it probably never needed to, until some guy on a forum somewhere came up with it and started spreading the word around. What kind of rewards? Don’t forget that at its heart this is a co-operative game. If you’re playing with new players in the internet every time and not building up trust, rapport and team building then it’s ever likely you are looking at classes in terms of individual power rather than how they support each other. My rogue in Scarlet Citadel has the mastermind subclass class for rogue so can use the help action as a bonus action. Does that make me more powerful than an assassin rogue or less powerful? [/QUOTE]
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