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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="TheSword" data-source="post: 9253325" data-attributes="member: 6879661"><p>You’ve given many examples of systems which have rules to encourage PvP. Unfortunately they aren’t D&D 5e so I honestly don’t see the relevance to a discussion about D&D 5e. Frankly I’m not bothered whether Diplomacy, or Cheat, or Liars Dice or even Poker encourage lying, bluffing and taking from other players. That isn’t D&D.</p><p></p><p>You seem to be suggesting that because there is an in game benefit to one player to steal from another player, that this is encouraging stealing. Every TRRPG I have ever played has advantages to having magic items or equipment. By your logic every player is being encouraged to steal magic items from other players (or the coin to buy such items). By your logic the system would need to be changed so this isn’t the case otherwise the light fingered players are within their rights to carry on. This is an extra-ordinarily self centered approach that i suspect most people on the boards would reject. Your ability to take my stuff does not give you the right to do so simply because you derive a benefit from it.</p><p></p><p>No PVP in my game is a good response to someone who disagrees with this basic principle. It doesn’t need to be baked into the rules because a./ that would he cumbersome and b./ some folks like [USER=6795602]@FrogReaver[/USER] (I think) have no problem with PVP and don’t have a problem with it. I’m not trying to stop players behaving that way <strong>if it fits the tone of the table.</strong> Which is why there’s no need to expressly print it in the rules. It is all covered by rule 101 “don’t be a douche”. I include trying to break the game with simulacrum wishes under that rule.</p><p></p><p>I reject the mantra - nothing is true, everything is permitted. At least on the permissive face value sense. I support the subtext is that you are responsible for your actions whether something is permitted or not.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9253325, member: 6879661"] You’ve given many examples of systems which have rules to encourage PvP. Unfortunately they aren’t D&D 5e so I honestly don’t see the relevance to a discussion about D&D 5e. Frankly I’m not bothered whether Diplomacy, or Cheat, or Liars Dice or even Poker encourage lying, bluffing and taking from other players. That isn’t D&D. You seem to be suggesting that because there is an in game benefit to one player to steal from another player, that this is encouraging stealing. Every TRRPG I have ever played has advantages to having magic items or equipment. By your logic every player is being encouraged to steal magic items from other players (or the coin to buy such items). By your logic the system would need to be changed so this isn’t the case otherwise the light fingered players are within their rights to carry on. This is an extra-ordinarily self centered approach that i suspect most people on the boards would reject. Your ability to take my stuff does not give you the right to do so simply because you derive a benefit from it. No PVP in my game is a good response to someone who disagrees with this basic principle. It doesn’t need to be baked into the rules because a./ that would he cumbersome and b./ some folks like [USER=6795602]@FrogReaver[/USER] (I think) have no problem with PVP and don’t have a problem with it. I’m not trying to stop players behaving that way [B]if it fits the tone of the table.[/B] Which is why there’s no need to expressly print it in the rules. It is all covered by rule 101 “don’t be a douche”. I include trying to break the game with simulacrum wishes under that rule. I reject the mantra - nothing is true, everything is permitted. At least on the permissive face value sense. I support the subtext is that you are responsible for your actions whether something is permitted or not. [/QUOTE]
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