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D&D Beyond Reveals New Golden Vault Details
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<blockquote data-quote="Clint_L" data-source="post: 8926866" data-attributes="member: 7035894"><p>As far as I can tell, they are advancing an argument that leads logically to a conclusion:</p><p>Premise 1: the game, a pastime, is popular</p><p>Premise 2: popular pastimes are usually enjoyable/people wouldn't play it if it wasn't enjoyable (they basically frame both a positive and negative construction of the same premise)</p><p>Conclusion: the game is enjoyable</p><p></p><p>I think we can all agree on Premise 1. Premise 2 is reasonable though debatable (for example, maybe people just play it because of nostalgia, good advertising, the bandwagon effect). The conclusion is therefore reasonable though debatable.</p><p></p><p>A circular argument would be if they assumed what they were attempting to prove. For instance, if they argued that the game must be good because it is so fun to play. But that's not what they did. They presented popularity as evidence that the game must be good. Debatable, but not circular.</p><p></p><p>Edit: In terms of truth tests, they appealed to the consensus test, which is generally considered a valid though weaker test, depending on the degree of consensus and expertise of the population in question. In this case, expertise is a non-issue, since enjoyment is a subjective quality.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8926866, member: 7035894"] As far as I can tell, they are advancing an argument that leads logically to a conclusion: Premise 1: the game, a pastime, is popular Premise 2: popular pastimes are usually enjoyable/people wouldn't play it if it wasn't enjoyable (they basically frame both a positive and negative construction of the same premise) Conclusion: the game is enjoyable I think we can all agree on Premise 1. Premise 2 is reasonable though debatable (for example, maybe people just play it because of nostalgia, good advertising, the bandwagon effect). The conclusion is therefore reasonable though debatable. A circular argument would be if they assumed what they were attempting to prove. For instance, if they argued that the game must be good because it is so fun to play. But that's not what they did. They presented popularity as evidence that the game must be good. Debatable, but not circular. Edit: In terms of truth tests, they appealed to the consensus test, which is generally considered a valid though weaker test, depending on the degree of consensus and expertise of the population in question. In this case, expertise is a non-issue, since enjoyment is a subjective quality. [/QUOTE]
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