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D&D Beyond Update: 2024 Core Rulebooks, Maps, and Third Party Content.
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<blockquote data-quote="MNblockhead" data-source="post: 9277832" data-attributes="member: 6796661"><p>I assume they will keep adding features, but I don't ever see it being as feature rich as Roll20, Foundry, etc. But who knows, maybe they will add automated spell templates, area of effect damage calculations, select a token to attack and automate damage, condition tracking and other automations. Maybe (though I doubt it) they will add in dynamic lighting, automatic fog of war reveal, and line of sight. Maybe the only main thing differentiating Maps from their full-featured VTT is the 3D functionality. But looking at the road map and pace of development in DDB over the years, it will take a long time to get there. And I'm okay with that. Get the basic stuff right. Right now it just works. It works well. It is incredibly simple to use with very low learning curve. So, sure, they will keep developing it and add new features. But it will likely be years before it would at the level of Foundry, Roll20, etc. </p><p></p><p>Personally, I feel Foundry, Roll20, Fantasy Grounds, etc. should take a step back and focus on making a simple mode, improving their GUIs, and lowering in learning curve. Maps is far superior in this aspect.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9277832, member: 6796661"] I assume they will keep adding features, but I don't ever see it being as feature rich as Roll20, Foundry, etc. But who knows, maybe they will add automated spell templates, area of effect damage calculations, select a token to attack and automate damage, condition tracking and other automations. Maybe (though I doubt it) they will add in dynamic lighting, automatic fog of war reveal, and line of sight. Maybe the only main thing differentiating Maps from their full-featured VTT is the 3D functionality. But looking at the road map and pace of development in DDB over the years, it will take a long time to get there. And I'm okay with that. Get the basic stuff right. Right now it just works. It works well. It is incredibly simple to use with very low learning curve. So, sure, they will keep developing it and add new features. But it will likely be years before it would at the level of Foundry, Roll20, etc. Personally, I feel Foundry, Roll20, Fantasy Grounds, etc. should take a step back and focus on making a simple mode, improving their GUIs, and lowering in learning curve. Maps is far superior in this aspect. [/QUOTE]
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D&D Beyond Update: 2024 Core Rulebooks, Maps, and Third Party Content.
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