Are we gradually eliminating? Good. Because at the end of the day, you probably just need 5 or 6 classes with options that allow you to build characters that emulate the various classes. Kinda like Grim Tales does.
After all, why have a fighter, paladin, ranger, barbarian when you can have a class -- let's call it "Warrior" -- that has ability and feat options that lets you build any of those four classes? d20 is perfect for this kind of class system.
Contradiction in terms. Yet not entirely wrong, somehow.
Anyway, I went with BARD, because it represents the most squandered potential of any class. It could have been a class representing oral lorekeepers of dozens of cultures... but every iteration I have seen makes it too hidebound to be beleivable as a base class.
Buh-bye, bard.
(Though I didn't vote monk, I am not surprised to see it take a beating. But for me, it's not because martial arts doesn't belong in fantasy, so much as, like the bard, it's way too narrow an archetype for what it could have been. Where is my NON monastic martial artists? You can kludge it around and pretend its not monastic, but it sort of comes off hollow.)
(I am surprised, however, to see the sorcerer take a beating. Too weak, maybe?)
Might as well drop bards and monks in one package, ala the half-races in the races competition. It is highly unlikely anything else is going away in the first two rounds.
That said, I'd play a monk. Buh-bye bard! Play yourself a fitting dirge on the way out.