HaroldTheHobbit
Hero
Even though this is the Internet, I hoped for good faith interpretations of my extreme example. I was wrong.Those aren't the only two options.
Still pemerton, I don't se any "solutions" in this thread that doesn't lean toward my first option. Actually, lots of arguments in this thread feel kind of weird to me, for example moving away from turn based combat. That has been one of the core system mechanisms in D&D for 40+ years. So why play D&D if one doesn't like the core system? There are lots of both old and new games that has different mechanical premises and solutions.
 
				 
 
		 
		 
 
		 Alternatively, I could prefer to make initiative inexplicable: resisting any in-world explanation as to how my fighter happened to be slower. If I do, am I saying that all ability checks should be inexplicable? My rogue picks the lock... but not through doing anything observable in-fiction.
 Alternatively, I could prefer to make initiative inexplicable: resisting any in-world explanation as to how my fighter happened to be slower. If I do, am I saying that all ability checks should be inexplicable? My rogue picks the lock... but not through doing anything observable in-fiction. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		