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D&D: Daggerdale
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<blockquote data-quote="Redrobes" data-source="post: 5572983" data-attributes="member: 40793"><p>I downloaded the demo on XBL last night and had a quick go on it and the demo is very short. The monsters you had to fight in the demo were so easy that it was hard to gauge what real combat is going to be like.</p><p></p><p>I got very excited when I saw the demo for download but by the end of playing I felt quite disappointed.</p><p></p><p>When you move around the background turns around in 3D and I got quite confused about what direction I was going in. You can spin it with the joystick but it will spin when you run even you don't turn it. </p><p></p><p>I took the elf (only two options out of the four on the demo) and you head towards a barrel and shoot with the bow and it would miss continuously until it highlights the barrel with the red marker. You can go quite close to the barrel and it still wont highlight. It might be my unfamiliarity with it but if nothing else is highlighted then I would have expected the arrow to just head out in that direction and hit whatever is there at the end of its trajectory.</p><p></p><p>The whole game feels clumsy. Its just like the review said in the previous link. They have made an ok game. It looks nice but its not good to play. You start a character and there are just one or two point options to spend. No stats, no decisions no RPG. Your handed a character and told to move that about and press the shoot/swing button until the monsters go down.</p><p></p><p>I have been playing Torchlight and that has been brilliant. Its similar in style with the 3rd person and loot the barrels etc but the scenery doesn't pan around so less confusing. When you start that you can also choose from a small set of classes but you can stretch a zillion parameters to shape your character height, weight, features etc before you fix them for play. You get spells and special abilities the same but they are easier to access. Its nothing like D&D but then neither is Daggerdale. Like another review said, thats the true tragedy here. Another blown chance to make something great out of the D&D brand.</p><p></p><p>So yeah, I was all "Get the demo, quick check buy buy" but now after the demo I gotta hold off and see what other people think and get more info.</p></blockquote><p></p>
[QUOTE="Redrobes, post: 5572983, member: 40793"] I downloaded the demo on XBL last night and had a quick go on it and the demo is very short. The monsters you had to fight in the demo were so easy that it was hard to gauge what real combat is going to be like. I got very excited when I saw the demo for download but by the end of playing I felt quite disappointed. When you move around the background turns around in 3D and I got quite confused about what direction I was going in. You can spin it with the joystick but it will spin when you run even you don't turn it. I took the elf (only two options out of the four on the demo) and you head towards a barrel and shoot with the bow and it would miss continuously until it highlights the barrel with the red marker. You can go quite close to the barrel and it still wont highlight. It might be my unfamiliarity with it but if nothing else is highlighted then I would have expected the arrow to just head out in that direction and hit whatever is there at the end of its trajectory. The whole game feels clumsy. Its just like the review said in the previous link. They have made an ok game. It looks nice but its not good to play. You start a character and there are just one or two point options to spend. No stats, no decisions no RPG. Your handed a character and told to move that about and press the shoot/swing button until the monsters go down. I have been playing Torchlight and that has been brilliant. Its similar in style with the 3rd person and loot the barrels etc but the scenery doesn't pan around so less confusing. When you start that you can also choose from a small set of classes but you can stretch a zillion parameters to shape your character height, weight, features etc before you fix them for play. You get spells and special abilities the same but they are easier to access. Its nothing like D&D but then neither is Daggerdale. Like another review said, thats the true tragedy here. Another blown chance to make something great out of the D&D brand. So yeah, I was all "Get the demo, quick check buy buy" but now after the demo I gotta hold off and see what other people think and get more info. [/QUOTE]
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