onedtwelve
First Post
I've never allowed resurrection in my campaigns, and if I did, I'd handle it like this.
I'd make each of the other PCs sacrifice something significant from themselves (a finger, a eye, an arm) and I'd have them all, including the resurrectee, take a permanent loss to maximum hit points equal to maybe 10% (I'd make this a permanent percent, so they're always at 90% max instead of taking a loss of 5 when they had 50hp and always being down 5hp). Then, depending on the sacrifices of the PCs, I'd give a chance that the resurrectee didn't get resurrected. If the sacrifices were significant (as in larger or more important, an eye from the sharpshooter for example) enough, the PC will be resurrected every time.
I think that would be significant enough that only the most loved PCs would make it back from the dead.
I'd make each of the other PCs sacrifice something significant from themselves (a finger, a eye, an arm) and I'd have them all, including the resurrectee, take a permanent loss to maximum hit points equal to maybe 10% (I'd make this a permanent percent, so they're always at 90% max instead of taking a loss of 5 when they had 50hp and always being down 5hp). Then, depending on the sacrifices of the PCs, I'd give a chance that the resurrectee didn't get resurrected. If the sacrifices were significant (as in larger or more important, an eye from the sharpshooter for example) enough, the PC will be resurrected every time.
I think that would be significant enough that only the most loved PCs would make it back from the dead.