I'm just getting around to listening to the WoTC podcast on Complete Mage. One of the things Mike and Andy spent some time talking about with the design of that book is the focused effort they put into developing new material that pushes the envelope of D&D and allows characters to do new things that they couldn't do with their characters before throught the use of feats, prestige classes, new spells, and abilities. An example they highlighted was the use of the new feats that allow spellcasters to constantly unload (like a wand) with a "lower level/lower power" ability, until they finally cast their most potent spell.
So what things have you experimented with in your games that push the envelope? What would you like to see carried into D&D from other card games, board games, rpg's, mmorpg's, and miniatures that allow players to do new/better/different things than they can do today?
So what things have you experimented with in your games that push the envelope? What would you like to see carried into D&D from other card games, board games, rpg's, mmorpg's, and miniatures that allow players to do new/better/different things than they can do today?