In the d20 system, there's a 5% chance of auto-failure and a 5% chance of auto-success. In addition, in the d20 system, threat ranges work in 5% increments. What have you done with the 2d10 system to accomodate this (or have you not worried about it)?blargney the second said:We're using 2d10 to resolve things instead of d20. We wanted to put the focus more on our characters' abilities and skills than luck, and it seems to be working very well so far!
Here's what I'd think you'd probably have to do.
Success or Failure When Rolling 2d10
2-3: automatic failure (this is only a 3% chance, but it still happens)
4-18: normal
19-20: automatic success (this is still only a 3% chance)
So, the total of auto-success and auto-failure is 6% instead of 10%, which is much less often overall, and smooths out the game a little.
Threat Ranges When Rolling 2d10
d20..........2d10
20............18-20 (new threat range happens a little more often)
19-20.......17-20 (both are 10% chance)
18-20.......16-20 (both are 15% chance)
17-20.......15-20 (new threat range happens a little more often)
16-20.......15-20 (but, how often does a 16-20 range show up currently?)
15-20.......14-20 (new threat range happens a little less often)
14-20.......13-20 (new threat range happens a little more often)
It's not too hard to switch, but there are a couple bumps (the only significant one occurs at the old 16-20 range).
Dave