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D&D Does Digital Part II: Virtual Tabletops
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<blockquote data-quote="smiteworks" data-source="post: 7684397" data-attributes="member: 87795"><p>I think you can check the reviews on Steam or on ENWorld for Fantasy Grounds to see that the implementation of D&D fifth edition has been very successful with meeting or exceeding user expectations. Our Steam community is generally a small segment of our overall user population, but it should give you an idea of what users are thinking. </p><p></p><p><a href="http://store.steampowered.com/app/252690#app_reviews_hash" target="_blank">http://store.steampowered.com/app/252690#app_reviews_hash</a></p><p></p><p>Showing the date of some of those comments is probably important and it would be interesting to see if any of those views changed over time. I remember seeing some of those quotes when they were made nearly 6 months ago. </p><p></p><p>If I only read this article and didn't know numbers from the inside, I would walk away thinking that online play was failing and that nobody had been able to do it well. I would also think it was a zero sum game. Neither one of these statements is accurate. The success found by VTT companies is no where near what a successful MMO would generate and never will be, but that doesn't mean it can't be called an unqualified success.</p><p></p><p>Roll20 has reported growth in their user base and we have similarly experience massive growth. We count our users significantly differently than Roll20, but I would venture to guess that our paying customers has grown by a larger factor over the last year and that we were overall larger in this capacity as well. Roll20 likely has more free accounts than we do, but we don't require our free users to create accounts and don't otherwise track that number. </p><p></p><p>Regarding the support of Fantasy Grounds for other game systems, this is something that we have discussed with Wizards of the Coast from the very beginning and it was never brought up as concern to us from Wizards of the Coast. Those things don't really erode the market away from D&D. We currently have agreements with Green Ronin, Sasquatch Games and Kobold Press, along with many other publishers who do stuff completely different from D&D. Each of those have been trusted partners for Wizards of the Coast and I'm sure will be again for future projects. Everyone involved here is a professional publisher with enough experience to know what is commonly allowed with regard to system compatibility and intellectual property. This is a small community that knows each other and most of the animosity is fabricated within the minds of people on the Internet. The Wotc people we talk with regularly have always been great.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7684397, member: 87795"] I think you can check the reviews on Steam or on ENWorld for Fantasy Grounds to see that the implementation of D&D fifth edition has been very successful with meeting or exceeding user expectations. Our Steam community is generally a small segment of our overall user population, but it should give you an idea of what users are thinking. [url]http://store.steampowered.com/app/252690#app_reviews_hash[/url] Showing the date of some of those comments is probably important and it would be interesting to see if any of those views changed over time. I remember seeing some of those quotes when they were made nearly 6 months ago. If I only read this article and didn't know numbers from the inside, I would walk away thinking that online play was failing and that nobody had been able to do it well. I would also think it was a zero sum game. Neither one of these statements is accurate. The success found by VTT companies is no where near what a successful MMO would generate and never will be, but that doesn't mean it can't be called an unqualified success. Roll20 has reported growth in their user base and we have similarly experience massive growth. We count our users significantly differently than Roll20, but I would venture to guess that our paying customers has grown by a larger factor over the last year and that we were overall larger in this capacity as well. Roll20 likely has more free accounts than we do, but we don't require our free users to create accounts and don't otherwise track that number. Regarding the support of Fantasy Grounds for other game systems, this is something that we have discussed with Wizards of the Coast from the very beginning and it was never brought up as concern to us from Wizards of the Coast. Those things don't really erode the market away from D&D. We currently have agreements with Green Ronin, Sasquatch Games and Kobold Press, along with many other publishers who do stuff completely different from D&D. Each of those have been trusted partners for Wizards of the Coast and I'm sure will be again for future projects. Everyone involved here is a professional publisher with enough experience to know what is commonly allowed with regard to system compatibility and intellectual property. This is a small community that knows each other and most of the animosity is fabricated within the minds of people on the Internet. The Wotc people we talk with regularly have always been great. [/QUOTE]
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