D&D Economics: Tech level and resource scarcity

kallisti23

First Post
I have a homebrew campaign setting currently in the works, and I intend to monkey around with the tech level a bit, as well as with the availability of certain resources. Specifically, I intend to populate the world with Bronze Age and New Stone Age civilizations. A few civilizations will have knowledge of iron-working (maybe dwarves, for example); however, iron is extremely scarce. This state of affairs fundamentally alters the economy of the game.

I'm looking for any insights that anyone can offer on this as well as any resources that may be of help in a low-tech game. Sure, there's the DMG p. 144-145, but I was hoping for something a little more in-depth and all-encompassing, see?

As for the scarcity of iron, I'm thinking of multiplying the base cost of anything made of iron by a factor of 5, and, of course, iron tools and weapons would normally be available only in certain regions and from certain merchants.

Any thoughts?
 

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My setting is somewhat like that .I use silver as the base currency or barter more common.
here is what I used bronze/copper/silver works well so far . redo all the costs in the PHB also
i would use as listed for iron or make them worth silver with bronze weapons being that cost in copper. also think on what type of armor you would like and weapons . make a list or make new armors there would be no plate or prob no or very little chain mail. leather skirts being common with breast plates or maybe just leather and hide all in how advanced you would like. i can post some historical armors i use if you would like.also hunt pictures of they weapon looks and type brings a feel. in my setting I did this they use kukri for daggers and falcata's for long and shortswords shortbows and spears are very common as well. hope this helps
 


I'm using a combination of "... And a 10 Foot Pole" (from ICE, for Rolemaster) and "From Stone to Steel" (from Monkey God Enterprises) for my campaign.

Ten Foot Pole has price and availability lists at different tech level (stone, bronze, iron, etc), and Stone to Steel shows the evolution of arms and armor. Together they make a nice pair.
 


Since Stone and Bronze Age societies were primarily on the barter system, the assumption that everything is based on a currency value will cause you problems the moment someone wants to make a magic item. I recommend that you sit down and decide right now what arbitrary costs the "GP value" of items will represent in your world. The real costs of items depends on the time it takes to do all the jobs involved in making them, the skill required to make them, and the raw materials - which also represent the time and skill of gathering them - that go into them, including personal magical power. The weaknesses of the currency-based d20 magic item creation system will leap out at you in the context of a barter system and be much less easy to handwave than they are in the default setting.

Personally (since I've researched the late Pleistocene extensively), I found "From Stone to Steel" disappointing, as it does a poor job of explaining and simulating the reasons for a shift from a stone to a metal economy. "Primitive" tools do not do less damage than their metal counterparts. Bronze was superior to stone in that it broke less easily and could be fashioned into larger, more varied shapes; inferior in that it had to be made by specialists and was expensive to produce (tin being hard to come by and the process of working the metal being a long one). Anyone who used a stone tool could make a stone tool, and rapidly, too! The shift from stone, bone, and wood to bronze was part of an overall shift, mediated by agriculture, from generalist lifestyles to specialist ones. The shift from bronze to iron and steel occurred because iron was cheaper than bronze, requiring only one kind of easily-acquired ore once the process of extracting the metal from the ochre was understood. Iron tools were inferior to bronze ones because iron was softer. Once tempered steel was invented, iron became the preferred medium for weapons.

I don't know how big you and your group are on game mechanics and rules tinkering, so I won't make specific suggestions beyond sitting down with the people in your group who enjoy house rules the most and thrashing out a system that is acceptable to everybody. A group of heavy simulationists will want a more complex set of rules than a bunch of munchkins, who will want you to handwave a lot of stuff; a group of tinkerers can have a field day; a group of heavy roleplayers will want simple rules and be inspired by the challenges of playing a Stone Age generalist encountering a Bronze Age specialist culture for the first time; and so on.

If I ever run the vague Stone and Bronze Age scenarios I've been carrying in my head, I will not be using d20, as the assumptions behind the rule set are not compatible with the level of simulation that would make them worthwhile. I have not found another system that would do the trick, as point-based systems like GURPS and Heroes rapidly become clunky. If you can put together something fun for your players which is different enough to reward the effort, more power to you and I hope you post some details of how you do it.
 

SavageRobby said:
I'm using a combination of "... And a 10 Foot Pole" (from ICE, for Rolemaster) and "From Stone to Steel" (from Monkey God Enterprises) for my campaign.

Ten Foot Pole has price and availability lists at different tech level (stone, bronze, iron, etc), and Stone to Steel shows the evolution of arms and armor. Together they make a nice pair.

Excellent suggestions. I totally forgot about their suggested tech levels.
 

To add a bit to what Penni Griffin said, mail and scale were made of bronze. (Plate can be too, of course, but no one did that I know of.) A 'common' soldier (and most would be citizen soldiers, not pros) would have a brestplate (if he was rich enough), geaves, a big shield, a helmet and a few spears. (And a sword if he was rich enough.)
 

There were some examples of "plate" armor made from bronze. It was cruder and simpler than later plate but served the same purpose and covered the same areas. Needless to say it was only worn by the uppermost elite of bronze age societies.
 

I suggest you alter the Wall of Iron spell to become Wall of Bronze, otherwise any sufficiently-high-level spellcaster will swiftly become immensely wealthy.
 

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