evanger
First Post
I was wondering how many DMs out there stick to the rules about treasure resale value: i.e. the PCs get only half market value when selling loot. (PHB 112)
Personally, I am against it because it forces me to "seed" the treasure I give them with things they want (rather than random items of curiosity, etc.). If they can't use (or don't want to keep) a magical item they find, they face a huge financial loss when selling it, screwing up the average wealth per level, etc.
My house rule is that all "used" mundane items are sold for half their market value, but magical items always go for full price. <What's to keep intrepid PCs from opening their own store selling their treasure for full price to other adventurers, anyway?>
This tends to make the PCs keep a small percentage of cool items they find, but usually go to town and liquidate the loot and divide up the spoils.
Maybe I'm missing something; comments, suggestions?
Personally, I am against it because it forces me to "seed" the treasure I give them with things they want (rather than random items of curiosity, etc.). If they can't use (or don't want to keep) a magical item they find, they face a huge financial loss when selling it, screwing up the average wealth per level, etc.
My house rule is that all "used" mundane items are sold for half their market value, but magical items always go for full price. <What's to keep intrepid PCs from opening their own store selling their treasure for full price to other adventurers, anyway?>
This tends to make the PCs keep a small percentage of cool items they find, but usually go to town and liquidate the loot and divide up the spoils.
Maybe I'm missing something; comments, suggestions?