Um....okay...was there supposed to be a smiley there somewhere?werk said:I think you should pay Stan Lee for lifting his quote.
Especially since you are using it as impact section headers.
Should prolly pay Tolkien too...
What's the difference between homage and plagarism?
werk said:What's the difference between homage and plagarism?
werk said:I think you should pay Stan Lee for lifting his quote.
Especially since you are using it as impact section headers.
Should prolly pay Tolkien too...
What's the difference between homage and plagarism?
Because he is the one running the game.FireLance said:Why does the DM need to be given power in the first place?
Reynard said:http://forum.rpg.net/showthread.php?p=7923292
Contrary to what may be more intuitive, it isn't storytelling or immersion that makes a game an RPG, but gaining experience and increasing abilities.
Reynard said:With Great Power Comes Great Responsibility
The last, but perhaps most important, aspect regarding the imbalance of power between players and Dungeon Masters in the D&D game is this: a Dungeon Master's authority exists only at the pleasure of his or her players. There is an inherent social contract in D&D play that states, put simply, that the DM will not abuse the authority granted him or her by the nature of the game. Like the autocrats of old, the Dungeon Master is only as powerful as those that choose to follow him. A DM that abuses the authority granted to him, or shirks the associated responsibility, will soon find a revolt not unlike King John at the signing of the Magna Carta. The Dungeon Master may be usurped by another, more benevolent autocrat, or simply exiled.
And it is this that is the ultimate redistribution of power between players and Dungeon Masters. Ultimately, players choose to grant the DM his or her authority at the same time that DMs choose to accept the responsibility of accepting such a gift.
Reynard said:If you can give me an example of anRPG that does, I might be inclined to change my view on the matter.
Reynard said:I am officially speechless.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.