Mark CMG
Creative Mountain Games
4e is simplified enough.
Indeed. When our group plays it as part of the regular rotation of various systems and games we play, the DM takes about five minutes with his DDI subscription to pregen a character for me at whatever level is appropriate and I spread the printed pages and cards out at the table with all of the information I need right in front of me. I think I may have needed the DM to refer to his books once or twice in our whole last 4E campaign just to clarify the effects of a power or two. Every encounter was pretty much nudging the figures around and punching first with an encounter power or two then mopping up with the at-will powers unless it was a tougher fight and some daily powers got used. I'm not sure how 4E could be made even easier.
Our group played the RPGA Homlett reward adventure and a short homebrew campaign set in (a 3.5 [con]version of) FR, and we were going to play in the RPGA version of Tomb of Horros but our 4E DM picked up a side job that is going to occupy him for a while on our usual gamenights. When Essentials comes out and he's had a look, if he wants to drop the cash on it he'll be giving me Essentials pregens in the same manner as above and it shouldn't make any difference on my end. If there are ten products, and actually only six books, and most of those are less expensive softcover books, then maybe he won't mind the $100 or so it costs to change what he runs from 4E to Essentials. If it really is essentially

Weird...the one thing about 4e's fluff I find interesting is that I find more parallels to mythic fiction than say videogames...
Pre 4e, the fluff was certainly not Tolkein and wasn't strongly tied to any mythic storytelling....it was its OWN thing but if I was given a question to
"which edition's fluff is more tied to literary influences" I'd go hands down with 4e.
Harold Bloom is rolling over in his grave and he's not even dead yet.


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