TwoSix
The Year of the TwoSix
If that’s the case, then of course you have much wider latitude when DMing to veto concepts. You’re not enforcing your personal desires, you’re enforcing the agreed upon gaming contract.I do. At the end of a campaign we all pick 5 ideas for the next campaign. Then everyone looks at the ideas and can veto one of them, so the ones least liked are gone early. From the remaining 15 everyone assigns a number from 1-15 and the top 3 vote getters go to a final vote with the winner being what I work on for the next campaign.

