D&D General D&D Evolutions You Like and Dislike [+]

I do. At the end of a campaign we all pick 5 ideas for the next campaign. Then everyone looks at the ideas and can veto one of them, so the ones least liked are gone early. From the remaining 15 everyone assigns a number from 1-15 and the top 3 vote getters go to a final vote with the winner being what I work on for the next campaign.
If that’s the case, then of course you have much wider latitude when DMing to veto concepts. You’re not enforcing your personal desires, you’re enforcing the agreed upon gaming contract.
 

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An evolution from 3.5 to 5E I like is while there are way fewer options there's also been more effort to maintain balance.

I'd prefer if there were more ability to take flavor options, but at least I don't need a long list of stuff I need to ban for sanity's sake.

The people claiming it's unreasonable to ban stuff from the books are either unaware of how absurd optimization and power imbalances could get in 3.5 or are ignoring that fact.

Even in 5E I ban species with natural fly speeds at lower levels because otherwise I need to account for someone who most monsters at that level can't hit.
 

If that’s the case, then of course you have much wider latitude when DMing to veto concepts. You’re not enforcing your personal desires, you’re enforcing the agreed upon gaming contract.
I can't recall ever having to veto a concept. They roll numbers that night and then think about their character while I work on the game.
 


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