D&D has been changing since the first time it was played, let along published. Cross pollination with related media as well as other RPGs, not to mention the simple creativity of the people making the game over the years and editions, have caused many elements of D&D to evolve. Sometimes these evolutions are minor and the core remains strong. Others not so much. And since we all have our own preferences, experiences with the game, and relationships with the aforementioned adjacent media, we all likely prefer some evolutions and dislike others.
So what changes to core D&Disms (classes, mechanics, settings, meta-game, etc) that have occurred over time do you like? Which ones could you do without?
Note that this is a + thread. In this context, what I hope that means is that we can express our preferences and respond to others without it getting vitriolic.
For my part, I like the diversifying of "magic user" archetypes over the editions, all the way to the wizard, sorcerer, warlock and bard division today.
One thing I do NOT like is how the druid has transformed into... whatever it is now. I much prefer the more traditional 1E archetype over the were-berserker thing it has become.
So what changes to core D&Disms (classes, mechanics, settings, meta-game, etc) that have occurred over time do you like? Which ones could you do without?
Note that this is a + thread. In this context, what I hope that means is that we can express our preferences and respond to others without it getting vitriolic.
For my part, I like the diversifying of "magic user" archetypes over the editions, all the way to the wizard, sorcerer, warlock and bard division today.
One thing I do NOT like is how the druid has transformed into... whatever it is now. I much prefer the more traditional 1E archetype over the were-berserker thing it has become.

