An evolution I don't care for is the
excessive preoccupation with simplicity.
Simplicity is good, when it serves a purpose, or when it removes something that doesn't serve a purpose. Simplicity is
not good in and of itself, just like complexity is not good in and of itself. This does not mean that there shouldn't be simple
options or
paths. There absolutely should be! The game should make that very easily reached by most players, and the simple options
need to be at least Quite Decent, and perhaps even Pretty Good.
But it can't come at the cost of never offering complexity, nuance, texture, etc. You need to have stuff that gives folks a feeling of ownership, mastery, development...because if you don't, they'll leave, sooner or later. Too simple IS a problem.
Something I
have liked, however, is...dragonborn! That's a pretty obvious thing I approve of
