+ascending AC. i don't know how you all dealt with thac0 before.
Then:
die roll >= THAC0 - AC
Now:
die roll >= AC - attack modifier
There's no difference.
+ascending AC. i don't know how you all dealt with thac0 before.
Unfortunately @Reynard this is entirely correct. I have seen it over and over again. The fact that dragonborn were included in the PHB was absolutely declared to be oppression of people who don't like and don't want to play dragonborn. That was a huge deal. There really was an article about it where an actual designer of D&D 5e talked about how they had to appease both people who like dragonborn, and people who are offended by the very presence of dragonborn. This is not a joke. This is not an exaggeration. They literally did say that they had to give equal consideration to "I would like to play dragonborn" and to "Dragonborn should never be part of D&D."Negative: people view the existence of things that they don't like as oppression by WOTC that forces them to play in a mandated style. While you and I, being Enworlders, are empowered enough to make the game our own despite any WOTC, weaker players arn't strong enough to withstand any "official" D&D material.
Does that not also happen with the "organic" experience?But now I crave that organic experience again. I don't want to feel like I have to play the same character throughout the adventure or it won't make sense.
Subtracting a negative rather than adding a positive is not the same. The two may result in the same probability distribution, but that doesn't mean they are the same process to reason through.Then:
die roll >= THAC0 - AC
Now:
die roll >= AC - attack modifier
There's no difference.
That sounds just fine from here.When I was running long-term campaigns in the past I didn't know what I was doing. The story arc would just kind of wind and wend randomly (organically?) intrigue to intrigue. Towards an ultimate goa to be surel, but we kept getting distracted with side quests, strange happenings, and other unrelated adventures.
I played maybe a month of WoW specifically back in 2005, to move to EVE Online. And I've played a lot of other (fantasy) MMOs before and after. And the reason I didn't stick with WoW didn't really have to do with the game system, it had to do with many shards vs single shard and player influence within the MMO. I came back a couple of times to WoW, but it never stuck.Do you mind if I ask: How much World of Warcraft (or indeed any MMO) have you played? And, how much 4e did you play?
I ask because I hear this comparison a lot, but it is often quite a superficial comparison--which I find is very counterproductive for discussion. But there are some people who really do mean it in a thoroughgoing way, so it's important to ask, rather than assume.
Well, we were also told to discuss. If we cannot examine an opinion, then we cannot discuss.I played maybe a month of WoW specifically back in 2005, to move to EVE Online. And I've played a lot of other (fantasy) MMOs before and after. And the reason I didn't stick with WoW didn't really have to do with the game system, it had to do with many shards vs single shard and player influence within the MMO. I came back a couple of times to WoW, but it never stuck.
The reason I mention "The WoWyfication of 4E." is because people know what I mean and fill in the blacks themselves without me going into a two page details rant about what I liked and didn't like about 4e and why we didn't touch it at all.
I never played 4e, I was gearing up to DM for 4e after a hiatus from 3e, even bought 4e PHBs for all my players and I collected all the 4e books (and most of the cards and tiles). 4e was mechanically very strong, which I liked. Everything became 'magical', all kinds of new core species, in my eyes a complete lack of personality, major changes to established IPs (100 year jump for FR), This resulted in me the DM not having ANY inspiration to run a 4e campaign and no one else in the group stepping up til 5e came out.
This isn't about why my opinion is right or wrong, it's about the things we liked and disliked about D&D over the years and for some of us that's 35+ years of D&D (or longer).
Only if you're concerned about the story arcs of the individual characters rather than that of the party or adventuring company as a whole.Does that not also happen with the "organic" experience?
Like sincerely, if you've had a party of five characters consistently for (say) a year and a half of play, and then one of them dies, isn't that gong to lead to a lot of difficulties and dull, weak consequences because of dropped plot threads and "conclusions" that are anything but? Perhaps it is simply an attitude thing, but I find the "organic" method falls apart just as badly with character deaths. Especially TPKs. And to be clear, I run that method myself. I have used exactly one..."module", you might call it, and I heavily customized it for my own purposes--and it doesn't really have much of a "story" to it anyway. Otherwise, I do all bespoke work--and it is just as difficult to keep things sensible when you've had ten (or more?) different party members over the course of eight years. Maybe the change of just one character doesn't stress it that much, but it's still a stress, and the more you made it matter that it's these people in this place at this time, the more those deaths are going to strain things.
I've run 1e (or close) since forever and while I'm just fine with descending AC, I don't get THAC0 either. For me it just adds an extra unnecessary step to the arithmetic I'm already doing.Subtracting a negative rather than adding a positive is not the same. The two may result in the same probability distribution, but that doesn't mean they are the same process to reason through.
And if you disagree, all I can tell you on this is, I've got diff-eq and vector calculus under my belt. In short, I'm no slouch at math (had to be good at it for my physics courses!), and yet I found THAC0 absolutely impenetrable for the longest time. The one and only reason I ever became even vaguely fluent with it is because I had to if I wanted to play Planescape: Torment and Baldur's Gate I/II/ToB. And even then, it was infuriating because the text is wildly inconsistent in terminology. Sometimes -1 is a penalty; sometimes it's a bonus. And the same goes for +1 (albeit rarely as a penalty).
I'm interested in both.Only if you're concerned about the story arcs of the individual characters rather than that of the party or adventuring company as a whole.