Remathilis
Legend
I want the ability to decide if my character believes his eyes or not, rather than the the dice telling me what my character believes. I want the option to be wrong even in the face of overwhelming evidence. If I can't decide that "while I can't prove it, there is something shady about that guy.", then I'm not playing a role. I'm moving a pawn across the board.so you want a game of fiction made up by another person using a system that has mecjhanics to "simulate" being fooled, or simply being mistaken but you want to be able to ignore the mechanics.
If you want to play a game where the dice decides everything, quit playing RPGs and play Monopoly.This is simple. Quit playing D&D and go find another game without dice.
Dice rolls are for when there is ambiguity in the scene. Did the con man give a tell that my character picked up on. Does the water look convincingly like a magic potion. If the evidence is obvious, no roll is needed. If there is doubt, the dice can determine if my PC finds the subtle clues or not. The dice does not me I have to believe my lying eyes.I will point out that a smart DM would after one of these conversations simply just decide and tell you whether or not the potion was bad or good without a die roll. Only difference is the DM is actively deciding what happens to you and there is no randomness. Or me I'd just roll behind the screen without telling you and I'm sure that would be you being screwed as well.
Your damn right that logic is extreme! I'm still well within my rights as a player or character to believe what I want. That doesn't make it so, I agree. Me thinking the Queen is a succubus doesn't make it so, regardless of what I roll. What matters is that the DM cannot tell me my character doesn't believe she is a succubus because of a die roll. If they can, then the dice control my character, not me.Even in diceless systems the game master can just decide something is or is not. They can even lie to you and let you believe what they told you none of that is someone else playing your character for you. The stretch of logic to get to that argument is quite extreme
Absolutely not. The dice are there to account for things that not being a creature in the game cannot replicate. The body language of the potion seller. The breeze coming from behind the book care. The smell of ash that lingers when the Queen leaves the room. The other senses we aren't privy to. The stuff that you might pick up on if it you were there in the moment. They aren't an anti-cheat device.The whole point of those die rolls is to simulate the things that can't happen on decisions at the table because we all live outside the reality and can look at the DM's face, overhear stuff or just flat out know stuff because we read the module or whatever breaks the 4th wall.
You are correct that dice add randomness. However, imagine if playing Risk the other player could force you to attack in a specific place and you had no choice but to do so. You at that point have lost the ability to decide your own actions on your turn and your opponent is now playing your turn for you. Are you still going to argue that they outsmarted you when they are playing both sides of the board with no interaction from you?That's all those things are is an attempt to insert some randomness into the game. It's no different that playing risk and having 200 armies be destroyed by 50 because some guy rolls nothing but 6's. It's just a mechanic to insert the randomness into the game which for most people is more fun.
So do you roll NPC reactions for every NPC the PCs meet? Of course not. You react to the players based on how they interact with NPC. If you aren't sure, you roll the dice. If the dice rolls are nonsensical ("the innkeeper attacks") you ignore it.And the reason we have it. Is most players have your reaction when the DM decides it was bad instead of rolling it was bad. So I'm pretty sure Hasbro will lose more players doing it your way than the way we've always done it. But you being this upset because someone made you roll to see if you knew it was bad instead of just deciding it was bad is a strange argument to me. in a game where its been the norm since the 70's
Turning this around. If a player with a +20 to persuasion goes up to the king and tells the king to surrender his kingdom and his queen (she's a succubus anyways) to the PC and rolls a natural 20 (DC 40!) are you going to have the king just give up his land, fortune, family and title to the PC?
Because if you would, your game is as nonsensical as Life.
I plan to.But having said all that if your table doesn't like it. Then table rule it your way, play the game and have fun..

