jmartkdr2
Hero
I think this is where the pushback is coming from you not liking the "leader role" in 4e -Hold on just a minute there, pardner...you're overstating my position just a bit.
I have no antipathy for teamwork where participating in said teamwork is a) my proactive choice and b) has a sound rationale behind it. If being part of the team is the best/safest choice for my character's perspective, then I'll happily stick with the team because that's what the character would do.
What I greatly prefer to avoid is teamwork where I'm forced to participate, even worse if it's teamwork just for the sake of teamwork without any further supporting rationale. In game, these instances often run afoul of my "do what the character would do" mantra, where a character's obvious best move in the fiction is to act alone but (and this I do dislike) meta considerations dictate keeping the party together.
4e "leaders" generally only gave other players free stuff, they never forced you to use your actions in certain ways. They might change circumstances which could change what options you might choose - but so might any other aspect of the game like dms, dice, narrative, etc.
The warlord isn't making you use an action to attack, they're giving you an absolutely free attack. The only possible reason to reject it you don't want the party to win the fight, which in-universe means you don't want the party to live, since all fights have the possibility of death.
Sure there are real--life people who would rather kill the whole bus than accept help, but they're usually kicked off teams.
(In my experience, it's not the support characters doing the bullying.)
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