D&D Experience: Two Page Spreads on Display

Lord Sessadore

Explorer
chaotix42 said:
Man, those gnolls are great! They emphasize pack and mob tactics really well, and when opponents are bloodied they get even nastier! Love it. And Chaotic Evil shows up yet again! The plot thickens.

Dig the art so far, too. Steve Prescott ftw!
My thoughts exactly. The art for the gnolls really makes them come to life, in my eyes, anyway. I have no problems connecting the mechanics in the blocks to that illustration ;)
 

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Lord Sessadore

Explorer
Gnoll stats

I thought someone had transcribed these already, but I can't find it anywhere. So I thought I'd do it.

GNOLLS
Gnolls are feral, demon worshiping marauders that kill, pillage, and destroy. They attack communities without warning and slaughter without mercy, all in the name of the demon lord Yeenoghu.

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Gnoll Huntmaster, Level 5 Artillery (XP 200)
Medium natural humanoid

Initiative +6 Senses Perception +11; low-light vision
HP 50; Bloodied 25
AC 19; Fortitude 16, Reflex 17, Will 14
Speed 7

m Handaxe (standard; at-will) * Weapon
+9 vs. AC; 1d6 + 3 damage, or 1d6 + 5 damage while bloodied;
see also pack attack.
r Longbow (standard; at-will) * Weapon
Range 20/40; +10 vs. AC; 1d10 + 4 damage, or 1d10 + 6 damage
while bloodied; see also pack attack.
Pack Attack
The gnoll huntmaster deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
huntmaster's allies adjacent to it.

Alignment Chaotic evil Languages Abyssal, Common
Skills Intimidate +7, Stealth +11
Str 16 (+5) Dex 19 (+6) Wis 14 (+4)
Con 14 (+4) Int 8 (+1) Cha 7 (+0)
Equipment leather armor, handaxe, longbow, quiver of 30 arrows

Gnoll Huntmaster Tactics
A gnoll huntmaster often delays its initial turn, waiting until its allies move in and attack. The creature stays at the edge of its range, attack with its longbow and using pack attack to deal extra damage.

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Gnoll Claw Fighter, Level 6 Skirmisher (XP 250)
Medium natural humanoid

Initiative +7 Senses Perception +6; low-light vision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 15
Speed 8; see also mobile attack

m Claw (standard; at-will)
+11 vs. AC; 1d6 + 4 damage, or 1d6+6 while bloodied; see also
pack attack below
m Clawing Charge (standard, when this creature charges; at-will)
The gnoll claw fighter makes two claw attacks against a single
target when it charges.
m Mobile Melee Attack (standard; at-will)
The gnoll claw fighter can move up to 4 squares and make one
melee basic attack at any point during that movement. The gnoll
doesn't provoke opportunity attacks when moving away from the
target of its attack
Pack Attack
The gnoll claw fighter deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
gnoll claw fighter's allies adjacent to it.

Alignment Chaotic evil Languages Abyssal, Common
Skills Intimidate +3
Str 19 (+7) Dex 15 (+5) Wis 12 (+4)
Con 14 (+5) Int 9 (+2) Cha 7 (+1)
Equipment leather armor

Gnoll Claw Fighter Tactics
This gnoll makes a clawing charge and then uses mobile melee attack to make claw attacks, positioning itself to reap the benefit of its pack attack power.

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Gnoll Marauder, Level 6 Brute (XP 250)
Medium natural humanoid

Initiative +5 Senses Perception +7; low-light vision
HP 84; Bloodied 42
AC 18; Fortitude 18, Reflex 15, Will 15
Speed 7

m Spear (standard; at-will) * Weapon
+10 vs. AC; 1d8 + 6 damage, or 1d8 + 8 while bloodied; see also
quick bite and pack attack.
m Quick Bite (free; at-will)
After the gnoll marauder makes a successful melee attack
against a bloodied enemy, it makes a bite attack against the same
target: +7 vs. AC; 1d6 + 2 damage, or 1d6 + 4 while bloodied.
Pack Attack
The gnoll marauder deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
marauder's allies adjacent to it.

Alignment Chaotic evil Languages Abyssal, Common
Skills Intimidate +3, Stealth +10
Str 20 (+8) Dex 14 (+5) Wis 14 (+5)
Con 14 (+5) Int 9 (+2) Cha 7 (+1)
Equipment leather armor, light shield, spear

Gnoll Marauder Tactics
Gnoll marauders gang up on a single target to gain the benefit of their pack attack power. It uses its quick bit against a bloodied foe whenever possible.

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Gnoll Demonic Scourge, Level 8 Brute (XP 350)
Medium natural humanoid

Initiative +6 Senses Perception +7; low-light vision
Leader of the Pack aura 5; allies in the aura gain +1 bonus to
attack rolls. While this creature is bloodied, the bonus increases
to +2.
HP 106; Bloodied 53
AC 20; Fortitude 21, Reflex 18, Will 18
Speed 6

m Heavy Flail (standard; at-will) * Weapon
+13 vs. AC; 2d6 + 5 damage, or 2d6 + 7 while bloodied; against
a bloodied enemy, this attack also knocks the target prone; see
also pack attack.
Bloodthirst
If the gnoll demonic scourge bloodies an enemy with a melee
attack, an ally adjacent to the struck enemy can make a melee
attack against that enemy as an immediate reaction.
Overwhelming Attack (free; encounter)
The gnoll demoic scourge applies its bloodthirst power to two
allies instead of one.
Pack Attack
The gnoll demonic scourge deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
demonic scourge's allies adjacent to it.

Alignment Chaotic evil Languages Abyssal, Common
Skills Insight +10, Intimidate +13, Religion +10
Str 20 (+9) Dex 14 (+6) Wis 12 (+5(
Con 16 (+7) Int 13 (+5) Cha 15 (+6)
Equipment chainmail, heavy flail

Gnoll Demonic Scourge Tactics
This gnoll leads weaker gnolls into battle, imparting the benefits of its leader of the pack aura while commanding nearby allies to concentrate their attacks on one target at a time. Like other gnolls, the demonic scourge attempts to shift into a position where it can gain the pack attack bonus. The first time it bloodies a foe and the opportunity to use bloodthirst arises, the demonic scourge uses overwhelming attack.

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Gnoll Lore
A character knows the following information with a successful Nature check.

DC 15: Gnolls are nomadic and rarely stay in one place for long. When gnolls attack and pillage a settlement, they leave nothing behind except razed buildings and gnawed corpses. Gnolls often decorate their armor and encampments with the bones of their victims. Impatient and unskilled artisans, they wear patchwork armor and wield weapons stolen from their victims.

DC 20: Gnolls don't bargain or parley, and they can't be bribed or reasoned with. Gnolls are often encountered with hyenas, which they keep as pets and hunting animals. They also work with demons.

DC 25: Gnolls detest physical labor and often use slaves to perform menial chores. The life of a slave in a gnoll camp is brutal and short. That said, slaves who show strength and savagery might be indoctrinated into the gnoll vanguard. Such creatures are usually broken in mind and spirit, having become as cruel and ruthless as their captors.

DC 25: As the mortal instruments of the demon lord Yeenoghu, who is called the Beast of Butchery and the Ruler of Ruin, gnolls constantly perform atrocities. When not scouring the land in Yeenoghu's name, gnolls fight among themselves and participate in rituals that involve acts of depravity and self mutilation.

Encounter Groups
Gnolls raid and war in rapacious packs, their numbers supplemented by demons (especially evistros and barlguras), raving slaves, and beasts driven to madness and cruelty.
Powerful humanoids sometimes manage to take gnolls as slaves or even to raise gnoll pups as servants. Such gnolls serve their masters as fierce warriors.

Level 5 Encounter (XP 950)
- 1 gnoll huntamster (level 5 artillery)
- 6 hyenas (level 2 skirmisher)

Level 6 Encounter (XP 1,250)
- 3 gnoll marauders (level 6 brute)
- 2 evistro demons (level 6 brute)

Level 7 Encounter (XP 1,550)
- 1 gnoll demonic scourge (level 8 brute)
- 2 gnoll claw fighters (level 6 skirmisher)
- 2 gnoll huntmasters (level 5 artillery)
- 1 cacklefiend hyena (level 7 brute)
 
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