[B]Name:[/B] Jericho Saul
[B]Class:[/B] Bard
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic/Good
[B]Deity:[/B] Tymora
[B]Str:[/B] 11 +0 [B]Level:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 15 +2 [B]BAB:[/B] +0 [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 13 +1 [B]Grapple:[/B] +0 [B]Dmg Red:[/B] 0
[B]Int:[/B] 16 +3 [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 [B]Init:[/B] +2 [B]Spell Save:[/B] +0
[B]Cha:[/B] 16 +3 [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 14 10 +2 +0 +2 +0 +0 +0 14
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] +0 +1 +1
[B]Ref:[/B] +2 +2 +4
[B]Will:[/B] +2 +0 +2
[B]Weapon Attack Damage Critical[/B]
Rapier +0 1d6 18-20/2
Whip +0 1d3 x2
[B]Languages:[/B] Common, Elven, Dwarven, Aquan
[B]Abilities:[/B] Bardic Music - Countersong / Fascinate / Inspire Courage (+1).
Bardic Knowledge (+4) - DCs 10/20/25/30 to gain obscure information.
Masterwork Harp - Target one extra person to fascinate.
[B]Feats:[/B] Artist - +2 to Perform checks, 3 more Bardic Music uses daily.
Jack of All Trades - Allows skill checks in even "trained only" skills.
[B]Spells known:[/B] [i]0th - Lullaby, Message, Prestidigitation, Read Magic.[/i]
[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
Bluff 3 +3 +6
Concentration 2 +1 +3
Decipher Script 2 +3 +5
Diplomacy 3 +3 +6
Gather Information 2 +3 +5
Hide 3 +2 +5
Knowledge (Arcana) 3 +3 +6
Listen 3 +0 +3
Move Silently 3 +2 +5
Perform (Strings) 4 +3 +4 +11
Perform (Sing) 1 +3 +2 +6
Sense Motive 3 +0 +3
Sleight of Hand 2 +2 +4
Spellcraft 2 +3 +5
Tumble 2 +2 +4
Use Magic Device 2 +3 +5
[B]Equipment: Cost Weight[/B]
Family Harp 0gp 3lbs
Signet Ring (Saul Crest) 5gp 0lbs
Flint & Steel 1gp 0lbs
Sunrod (3) 6gp 3lbs
Parchment (10 sheets) 2gp 0lbs
Ink (1oz vial) 8gp 0lbs
Inkpen 1sp 0lbs
Sealing wax 1gp 1lbs
Rapier 20gp 2lbs
Whip 1gp 1lbs
Maroon Leather Armour 10gp 15lbs
[B]Total Weight:[/B] 30lbs [B]Money:[/B] 89gp 16sp 15cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 38 39-76 77-115 <230 <575
[B]Age:[/B] 20
[B]Height:[/B] 5'10"
[B]Weight:[/B] 147lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] White
[B]Name:[/B] Tia'ala
[B]Class:[/B] Favoured Soul
[B]Race:[/B] Half Aquatic-Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic/Good
[B]Deity:[/B] Deep Sashelas
[B]Str:[/B] 14 +2 [B]Level:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 13 +1 [B]BAB:[/B] +0 [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0
[B]Int:[/B] 12 +1 [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 13 +1 [B]Init:[/B] +5 [B]Spell Save:[/B] +0
[B]Cha:[/B] 15 +2 [B]ACP:[/B] -1/-3 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +3 +2 +1 +0 +0 +0 16
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] +2 +2 +4
[B]Ref:[/B] +2 +1 +3
[B]Will:[/B] +2 +1 +3
[B]Weapon Attack Damage Critical[/B]
Trident +2 1d8+2 20/x2
[B]Languages:[/B] Common, Aquan.
[B]Abilities:[/B] [I]Swim Speed (30 feet), Gills, Sleep Immunity, +2 vs Enchantment spells or effects, Low-Light Vision.[/I]
[B]Feats:[/B] Improved Initiative - +4 on initiative checks.
[B]Spells known:[/B] [i]0th - Create Water, Cure Minor Wounds, Detect Magic, Light.[/i]
[i]1st - Cure Light Wounds, Cause Fear, Command. [/i]
[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
Concentration 3 +2 +5
Heal 3 +1 +4
Sense Motive 3 +1 +4
Spellcraft 3 +1 +4
[B]Equipment: Cost Weight[/B]
Wooden Holy Symbol 1gp 1lbs
Watertight Map Case 2gp 1lbs
Trident 15gp 4lbs
Heavy Wooden Sheild 7gp 10lbs
Sharkskin Armour 85gp 15lbs
[B]Total Weight:[/B] 31lbs [B]Money:[/B] 50gp 0sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58lbs 59-116 117-175 <175 <585
[B]Age:[/B] 21
[B]Height:[/B] 5'8"
[B]Weight:[/B] 108lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Emerald Green
[B]Skin:[/B] Pale Green
Expanded Notes:
[sblock]
[B]Gills [/B] - Breathe on land or underwater but need to return
within 4 hours/point of CON (after that, refer to the suffocation rules on page 88 in the DMG).
[B]Immunity [/B] - Sleep spells and similar magical effects
[B]Racial saving throw bonus[/B] - +2 vs Enchantment spells or effects.
[B]Low-Light Vision[/B] - Three times as far as a human does in starlight,
moonlight, torchlight, and similar conditions of poor illumination. They retain
the ability to distinguish colors even then, and in better illumination, often
have superior color vision to most humans, being able to distinguish more
shades of colors than most, just as their aquatic elven parent can.
Half-Aquatic Elves get a +1 bonus to spotting forgeries and artistic frauds
because of this heightened color sense.
[B]Sharkskin Armour[/B] - Armour Bonus: +3, Max Dex: +6, ACP: -1,
Special: Treated as if fitted with armour spikes, in addition, provides
+6 circumstance bonus to escape artist checks made to escape bonds
or otherwise restraining material if sliceable. [/sblock]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.