D&D Future

Camelot

Adventurer
I couldn't find an appropriate prefix for this post, because I will eventually put many different creations here.

Here's my plan: D&D is awesome, but what would happen when they discover how to create modern-like technology? Or better yet...what happens when they go beyond what we know as "modern?" You get...D&D Future! I'm guessing many things like this have already been doen, but I haven't seen them, and I want to give it a shot anyway!

I would really appreciate any input, whether it be compliments, criticisms, additions, or revisions. You can even use these in your own game if you want to help me playtest it!

So, I'll start at square one. Obviously, since this is in the future, and there is technology, there is one new skill (as of now): Technology, which uses Intelligence. It functions just like other knowledge skills, and even as a monster knowledge skill (for robots, cyborgs, etc.). Classes that have Technology in their class skills list:
* Fighter
* Ranger
* Rogue

Square two: Robots. Sure, they can be programmed and stuff. But! The incredibly progressive beings of the D&D world have developed a process to not make computer chips, but to grow them, making each one unique, even if they are formed into a general programming. This way, sentient robots are created. They can be programmed to do certain things in certain situations or to have certian personality traits, but because of the randomness of this process, they also have their own personality quirks and such. This makes them a playable PC race!

ROBOT, HUMANOID

Within a brain made in a factory, there exists the spark of a soul.

RACIAL TRAITS

Average Height: 5' 10'' - 6' 0''
Average Weight: 230 - 250 lb.

Ability Scores: +2 Constitution, +2 Intelligence
Size: Small or Medium
Speed: 6 squares
Vision: Darkvision

Languages: Common, Computer, choice of one other
Skill Bonuses: +2 Perception, +2 Technology
Electrical Construct: You have the electrical construct keyword. As an electrical construct, you have the following traits:
* You gain a +2 bonus to saving throws against ongoing damage.
* You can't eat, drink, or breathe, and are immune to any effect that requires you to do any of those.
* You can't sleep. Instead, you have a battery that has 18 hours of power. When your power runs out, you become unconscious. To recharge your battery, you need to spend 4 hours in an extended rest plugged into an electrical outlet or other source of electrical power. You can remain fully alert while your battery is charging. The battery can also be replaced.
* When you roll a death saving throw, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.
* You can not be revived from death by the Raise Dead ritual. Instead, you can be repaired by a character using the Technology skill.
* You have vulnerable 5 + one-half your level fire, vulnerable 5 + one-half your level lightning, vulnerable 5 + one-half your level acid, and resist 5 + one-half your level untyped, and you are immune to sleep, poison, and disease.
Metal Body: You can not wear armor. Instead, you have a +3 armor bonus to AC and a +1 shield bonus to AC and Reflex. You still add the higher of your Dexterity or Intelligence modifier to AC and Reflex.
Upgrade: At level 1 and at every level that you normally get to choose a feat, you may choose two feats as long as one of them has the robot prerequisite.

One of my main concerns is that the robot is too good. I'd love to hear what everybody thinks!
 

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Yes, I used the warforged as a base for the robot, because they are a similar idea, but I wanted the robot to have its own unique qualities, being electrical instead of magical, so I tweaked here and there. I wanted the immunities and resistances, so I tried to balance them with vulnerabilities that made sense. I'm thinking of changing a few things, and I just want to know if anyone has any input:

Probably get rid of the Update class trait. It's a little much.

Maybe change resist untyped to resist force or maybe thunder. Probably, if not definitely, get rid of "+1/2 level" to vulnerabilities and resistances, because really, who wants their vulnerability to increase? And genasi resistance doesn't increase with level, so it's okay for robots to follow suit.

Tweak the "Raise Dead" thing. I don't know if I should restrict robots entirely to being unable to be healed by Healing powers and only by Repair powers, or if they should be able to be healed by divine and arcane magic. After all, they can channel arcane and divine energy (a robot can be a paladin or a wizard if you so wish, and function as easily as a fleshy).

Does anybody have any ideas or preferances?
 

Random ideas:

Rapid fire weaponry spraying an area -- handle it as a wall effect that doesn't last (unless you have some way of not running out of ammo-- then sustain standard to keep shooting).

Forcefields are easy-- either defense boosts or temporary hit points or damage resistence.

Grenades are thrown/launched blast weapons.

Unarmoured targets are minions-- they go down after being hit with gunfire.
 

That's a neat way of having a rapid fire attack; I would've just done it with like five targets or whatever. The forcefields work too; like in Star Wars KOTOR, you can take an action to turn on a shield, and it burns out after a while.

I'm actually working on a class called the grenadier, and I'll post it here later. They work with grenades, of course, which use Dexterity for the attack and damage (they are ranged weapons) but they make burst attacks. There are different kinds, like fragmentation, poison, concussion, etc.

I don't know about the minion idea. It's true that getting shot with a laser (bullets are so underrated) when not wearing armor would be pretty bad, but what about the older classes, like archer ranger and warlock? Would that mean that they don't get to treat them like minions? I think I'll stick with guns being just like other weapons; depending on the kind, they have different damage dice. Pistols are 1d6, bazookas are 2d6 or something along those lines.
 



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