Hmm - all the themes I saw worked with any character. (We might have been lucky). But it does sound like you had a terrible DM.
The difference between me making an Essentials PC and that of many of my players is this: it takes me under 10 minutes, it takes them almost an hour. I let my group struggle (well, sort of) along for half an hour before I went to each and finished up their characters quickly. (I gave everyone I helped the Expertise feat, as hitting lots is the best thing for fun in a Game Day).
I gave out the showbags & theme cards *before* anyone created a character, and they then used it as a guideline for the character they should create.
However, would the Game Day have gone a lot smoother if they didn't have to create characters? Massively. Of the players, only two had the Essentials Heroes books. I lent out mine, plus some from another one of the DMs who'd run the later session. (No copies were available for sale in store). The assumption that everyone would have at least one Heroes book was stupid - especially for those players who have been playing for years and have seen no need to pick one up.
I thought the theme cards were fantastic - giving background and potential roleplaying notes which, although the adventure didn't really support them, gave the players a basis to work from. If they could marry them with pregen characters, then the next Game Day would be fantastic. It'd also allow the adventure to be longer - I really, really felt the adventure was too short. My favourite Game Day adventure so far has been Journey Through the Silver Caves (by Logan Bonner) which was 4 encounters - three combats and an extended skill challenge... and probably the best skill challenge ever printed.
Cheers!
The difference between me making an Essentials PC and that of many of my players is this: it takes me under 10 minutes, it takes them almost an hour. I let my group struggle (well, sort of) along for half an hour before I went to each and finished up their characters quickly. (I gave everyone I helped the Expertise feat, as hitting lots is the best thing for fun in a Game Day).
I gave out the showbags & theme cards *before* anyone created a character, and they then used it as a guideline for the character they should create.
However, would the Game Day have gone a lot smoother if they didn't have to create characters? Massively. Of the players, only two had the Essentials Heroes books. I lent out mine, plus some from another one of the DMs who'd run the later session. (No copies were available for sale in store). The assumption that everyone would have at least one Heroes book was stupid - especially for those players who have been playing for years and have seen no need to pick one up.
I thought the theme cards were fantastic - giving background and potential roleplaying notes which, although the adventure didn't really support them, gave the players a basis to work from. If they could marry them with pregen characters, then the next Game Day would be fantastic. It'd also allow the adventure to be longer - I really, really felt the adventure was too short. My favourite Game Day adventure so far has been Journey Through the Silver Caves (by Logan Bonner) which was 4 encounters - three combats and an extended skill challenge... and probably the best skill challenge ever printed.
Cheers!