Herremann the Wise
First Post
In the context of 3E and 4E though, adhering to the rules is more important in 3E than 4E. In 4E as effects are smaller (particularly compared to high level 3E save or die effects), it is less unfair on the players if you overcut the DC by a point or two. In 3E, you could have a player roll a 13 which means they are right on the cusp of making their save... or not. It would be unfair to have it a fail when somewhere in one of the books is a rule that would have them succeed. If I was playing this on the fly, I'd most probably say they succeeded rather than failed if I wasn't sure... but that always seems a little less exciting - reducing the true threat of the encounter.I think that many, many people who were/are playing 3e don't think that's "Okay". That it's a rigid framework where there's a rule for everything, and because of that, you have to do it.
It wasn't until 4e came out and it literally said "Hey, you don't have to use a formula, and you can just fudge the stats in the first place" that I realized that was okay to do.
I honestly thought that if I didn't account (and have a legitimate rule reason) for every +1 in there, that it would be broken and either too weak or too tough.
Best Regards
Herremann the Wise