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D&D Head Talks Future Plans (Sort Of)
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<blockquote data-quote="Jaeger" data-source="post: 8254092" data-attributes="member: 27996"><p>That's not the same really - it is still needlessly keeping the concept of "Spell Slots".</p><p></p><p></p><p></p><p></p><p>An unnecessary step. And making a straightforward spell point system overly complicated.</p><p></p><p></p><p></p><p></p><p>Of course not.</p><p></p><p>In fact to avoid confusion with legacy systems we really need to get rid of the term and concept of a "spell level". Just have the characters level be an indicator of the number of magic points that they get similar to their HP increases.</p><p></p><p>More powerful spells would cost more magic points to cast than less powerful ones, and the magic point cost would be <em>individual to each spell. </em>The individual 'Magic Point' cost of each spell would be determined by its utility and effect, with lots of playtesting.</p><p></p><p>The magic point cost of spells would serve as a power limiter itself. A low level wizard would not have enough magic points to even cast higher-powered spells.</p><p></p><p>This would require a complete rethink of the spell list, and a good look of how they effect the game. And probably even a bit of pruning to the list.</p><p></p><p>It would require rebuilding the magic system from the ground up. But would be quite straightforward in play. </p><p></p><p></p><p>If you really, really, really, want to restrict the power level of spells the PC's have access to at a given level, you could roughly group the spells in "tiers" of power: Tier 1 spells - PC level 1-5, Tier 2 - PC 6-10 etc.. Or something similar.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8254092, member: 27996"] That's not the same really - it is still needlessly keeping the concept of "Spell Slots". An unnecessary step. And making a straightforward spell point system overly complicated. Of course not. In fact to avoid confusion with legacy systems we really need to get rid of the term and concept of a "spell level". Just have the characters level be an indicator of the number of magic points that they get similar to their HP increases. More powerful spells would cost more magic points to cast than less powerful ones, and the magic point cost would be [I]individual to each spell. [/I]The individual 'Magic Point' cost of each spell would be determined by its utility and effect, with lots of playtesting. The magic point cost of spells would serve as a power limiter itself. A low level wizard would not have enough magic points to even cast higher-powered spells. This would require a complete rethink of the spell list, and a good look of how they effect the game. And probably even a bit of pruning to the list. It would require rebuilding the magic system from the ground up. But would be quite straightforward in play. If you really, really, really, want to restrict the power level of spells the PC's have access to at a given level, you could roughly group the spells in "tiers" of power: Tier 1 spells - PC level 1-5, Tier 2 - PC 6-10 etc.. Or something similar. [/QUOTE]
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