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D&D Head Talks Future Plans (Sort Of)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8339262" data-attributes="member: 6704184"><p>This will never stop being an absurd claim. </p><p> </p><p>4e works best when most encounters are not combat, and combat is saved for climactic set-piece battles. between skill challenges, player facing skills, rituals, not to mention later additions like martial practices, skill powers, etc, the game has a ton of out of combat toys to play with that are very engaging and satisfying. </p><p> </p><p>I certainly wouldn’t use it to “grind dungeons”. <img class="smilie smilie--emoji" loading="lazy" alt="🦌" title="Deer :deer:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f98c.png" data-shortname=":deer:" /> lord that would be terrible. Exploration is really fun in 4e, but fight after fight is a thing the system has to go out of its way to reward in order to get players to want to do it, whereas big fights with a lot of moving parts are a blast!</p><p></p><p>Also nearly everyone I know who liked or loved 4e is either indifferent to or actively dislikes actual war games. I can’t stand them, I find them completely dull experiences. Maybe if war games tended to be team-based, I could see it? 4e is much more team oriented than most editions of D&D, so comparing it to a highly competitive game with no roleplay dynamics is just laughable, to me. </p><p> </p><p>And speaking of roleplaying, well, experiences vary, I guess. I’ll leave it at that.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8339262, member: 6704184"] This will never stop being an absurd claim. 4e works best when most encounters are not combat, and combat is saved for climactic set-piece battles. between skill challenges, player facing skills, rituals, not to mention later additions like martial practices, skill powers, etc, the game has a ton of out of combat toys to play with that are very engaging and satisfying. I certainly wouldn’t use it to “grind dungeons”. 🦌 lord that would be terrible. Exploration is really fun in 4e, but fight after fight is a thing the system has to go out of its way to reward in order to get players to want to do it, whereas big fights with a lot of moving parts are a blast! Also nearly everyone I know who liked or loved 4e is either indifferent to or actively dislikes actual war games. I can’t stand them, I find them completely dull experiences. Maybe if war games tended to be team-based, I could see it? 4e is much more team oriented than most editions of D&D, so comparing it to a highly competitive game with no roleplay dynamics is just laughable, to me. And speaking of roleplaying, well, experiences vary, I guess. I’ll leave it at that. [/QUOTE]
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