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D&D: Honor Among Thieves Open Discussion [Full Spoilers]
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<blockquote data-quote="J-H" data-source="post: 8979148" data-attributes="member: 7020951"><p>It's definitely an ensemble piece based around a group going on an adventure. A movie like this lives or dies on the characters, and they executed successfully.</p><p></p><p><strong>General Thoughts</strong></p><p>SO many "D&D player crazy" plans.</p><p>There were several moments where I went "Ok, that's the DM escalating the situation to keep it interesting." Coincidences aren't, and that's OK for a "D&D not real life" movie.</p><p>The fight scenes were okay, with the final one being pretty good.</p><p>There were a few things skipped over entirely, like how the salt water fire thing suddenly got them out and then they're sitting around a fire in basically the next scene... but really, all the travel stuff is skippable in D&D and in stories, unless it's a story about the traveling like LOTR.</p><p>Good jokes throughout, found it funny.</p><p>There were a few curse words, but I'm not sure why it was PG-13 instead of PG. There was no bloody violence, and even the scary-ish stuff wasn't very bad.</p><p>The Harper lore was really light, and I don't think they work quite like that.</p><p>Not enough knowledge of Thay to speak to the lore accuracy of that, but it at least felt like it mostly fit.</p><p></p><p>Not many magic items. The main spellcasters used some pretty distinctive spells, and I really like their take on <em>Time Stop</em>. The swordfighting-folks (green and gold), I think were both paladins despite their titles based on how they were equally matched. I initially thought <em>Green Flame Blade</em> but I think it's more of a generic magic effect.</p><p></p><p>The arena was great. Could totally see that, and a lot of other stuff in the movie, being used by a DM, or being things a DM would want to use.</p><p></p><p>Amusing rendition of <em>Speak With Dead</em>. Very good.</p><p></p><p><strong>Characters</strong></p><p>Chris Pine's character - Edwin, Elwin, Ed-something? - was the weakest link. He was the party mascot but never really contributed much besides bringing the group together. They say he's a bard, but he could have been a 3rd or 5th level rogue and it wouldn't have made a lick of difference. No magic, no special knowledge, etc. In fact, I lean towards rogue-disguised-as-bard because most of the times when he hits an enemy, it's with a sneak attack to the back with his club-lute. Nice story with family, etc.</p><p></p><p>Doric - druid - The character was not a druid per D&D lore with a deep connection to nature and a dislike of civilization and people. The character was a stereotypical female D&D druid player. A number of her mannerisms and the ways she spoke seemed like things that a 20-something woman playing a druid in a game I ran for a while would say. This isn't a criticism - it worked pretty well.</p><p>The emerald elf coalition thing was okay-ish. I think I missed the pointy ears on a lot of them, though. Could've been human and it wouldn't have made a difference.</p><p></p><p>Simon - wild magic sorcerer - was the comedy relief. Too thirsty and awkward, and I think he's supposed to be 30-something at least (half elf) but acts like a young 20-something at most. Alternatively, he's a 15 year old playing a sorcerer while having a crush on the girl sitting next to him but he doesn't know how to talk to her yet or who he is most of the time.</p><p></p><p>Barbarian - already forgot her name - was what she was. She mostly fought mooks who weren't a threat, and who missed so much that she didn't miss her armor while throwing them around. I don't know what the stuff is with her only liking halflings and I think a gnome at the end, but that gets a small amount of screen time so I think it's mostly there for laughs / twist value, and doesn't need a scientific analysis. She mentioned something about Elks so I think she's Uthgardt.</p><p></p><p>Zinc the Paladin was played straight, very well done. Enjoyable, didn't overstay his welcome, and you know exactly what to expect from him. Making Chris Pine swear to share the gold was good.</p><p></p><p><strong>Monsters:</strong></p><p>Sophia - evil wizard - was decent, except her accuracy with Meteor Storm is terrible.</p><p>Very nice interpretation of a Displacer Beast.</p><p>I don't think you can escape from a Gelatinous Cube by shrinking, but it worked. The cube was stationary, though.</p><p>Dealing with a wizard by grappling her and then pounding her repeatedly about the head is, indeed, the correct solution.</p><p></p><p>I'm sure someone's done a comprehensive list of the spells used, so no need to recapitulate that. There was one moment that looked like <em>Magic Missile</em>, but they missed, so it must've been something else.</p></blockquote><p></p>
[QUOTE="J-H, post: 8979148, member: 7020951"] It's definitely an ensemble piece based around a group going on an adventure. A movie like this lives or dies on the characters, and they executed successfully. [B]General Thoughts[/B] SO many "D&D player crazy" plans. There were several moments where I went "Ok, that's the DM escalating the situation to keep it interesting." Coincidences aren't, and that's OK for a "D&D not real life" movie. The fight scenes were okay, with the final one being pretty good. There were a few things skipped over entirely, like how the salt water fire thing suddenly got them out and then they're sitting around a fire in basically the next scene... but really, all the travel stuff is skippable in D&D and in stories, unless it's a story about the traveling like LOTR. Good jokes throughout, found it funny. There were a few curse words, but I'm not sure why it was PG-13 instead of PG. There was no bloody violence, and even the scary-ish stuff wasn't very bad. The Harper lore was really light, and I don't think they work quite like that. Not enough knowledge of Thay to speak to the lore accuracy of that, but it at least felt like it mostly fit. Not many magic items. The main spellcasters used some pretty distinctive spells, and I really like their take on [I]Time Stop[/I]. The swordfighting-folks (green and gold), I think were both paladins despite their titles based on how they were equally matched. I initially thought [I]Green Flame Blade[/I] but I think it's more of a generic magic effect. The arena was great. Could totally see that, and a lot of other stuff in the movie, being used by a DM, or being things a DM would want to use. Amusing rendition of [I]Speak With Dead[/I]. Very good. [B]Characters[/B] Chris Pine's character - Edwin, Elwin, Ed-something? - was the weakest link. He was the party mascot but never really contributed much besides bringing the group together. They say he's a bard, but he could have been a 3rd or 5th level rogue and it wouldn't have made a lick of difference. No magic, no special knowledge, etc. In fact, I lean towards rogue-disguised-as-bard because most of the times when he hits an enemy, it's with a sneak attack to the back with his club-lute. Nice story with family, etc. Doric - druid - The character was not a druid per D&D lore with a deep connection to nature and a dislike of civilization and people. The character was a stereotypical female D&D druid player. A number of her mannerisms and the ways she spoke seemed like things that a 20-something woman playing a druid in a game I ran for a while would say. This isn't a criticism - it worked pretty well. The emerald elf coalition thing was okay-ish. I think I missed the pointy ears on a lot of them, though. Could've been human and it wouldn't have made a difference. Simon - wild magic sorcerer - was the comedy relief. Too thirsty and awkward, and I think he's supposed to be 30-something at least (half elf) but acts like a young 20-something at most. Alternatively, he's a 15 year old playing a sorcerer while having a crush on the girl sitting next to him but he doesn't know how to talk to her yet or who he is most of the time. Barbarian - already forgot her name - was what she was. She mostly fought mooks who weren't a threat, and who missed so much that she didn't miss her armor while throwing them around. I don't know what the stuff is with her only liking halflings and I think a gnome at the end, but that gets a small amount of screen time so I think it's mostly there for laughs / twist value, and doesn't need a scientific analysis. She mentioned something about Elks so I think she's Uthgardt. Zinc the Paladin was played straight, very well done. Enjoyable, didn't overstay his welcome, and you know exactly what to expect from him. Making Chris Pine swear to share the gold was good. [B]Monsters:[/B] Sophia - evil wizard - was decent, except her accuracy with Meteor Storm is terrible. Very nice interpretation of a Displacer Beast. I don't think you can escape from a Gelatinous Cube by shrinking, but it worked. The cube was stationary, though. Dealing with a wizard by grappling her and then pounding her repeatedly about the head is, indeed, the correct solution. I'm sure someone's done a comprehensive list of the spells used, so no need to recapitulate that. There was one moment that looked like [I]Magic Missile[/I], but they missed, so it must've been something else. [/QUOTE]
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