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<blockquote data-quote="Ruin Explorer" data-source="post: 8986939" data-attributes="member: 18"><p>"Just doing my job" has never really been a viable excuse in D&D.</p><p></p><p>If we let them off, why aren't we letting off the hobgoblins, orcs, and so on who work for the evil sorcerer? They're just doing their jobs! Someone of them might not be evil. Some might be there reluctantly.</p><p></p><p>But clearly the bulk of them are happy to be involved with evil being done.</p><p></p><p>And it looks very much the same here. We don't see a single guard so much as blink at engaging in murder, large-scale, organised theft (to benefit an individual, not even the city). If you choose to stay a guard whilst your buddies are corrupt and vile as heck, well, you made your bed, now it's time to lay in it.</p><p></p><p>Basically you've misread the plot by applying a layer the writers made absolutely no indication was there. If they wanted to signal some guards were good, or that they weren't hopelessly corrupt, it'd have been extremely easy to do so, and hell the guards could have helped them (though it might have seemed bizarre in D&D). Maybe in your campaign the City Watched aren't like 60%+ on-the-take or otherwise up to no good, but I daresay in most campaigns they are - or if not they're merely mercs in the employ of the upper classes, not really involved in justice.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8986939, member: 18"] "Just doing my job" has never really been a viable excuse in D&D. If we let them off, why aren't we letting off the hobgoblins, orcs, and so on who work for the evil sorcerer? They're just doing their jobs! Someone of them might not be evil. Some might be there reluctantly. But clearly the bulk of them are happy to be involved with evil being done. And it looks very much the same here. We don't see a single guard so much as blink at engaging in murder, large-scale, organised theft (to benefit an individual, not even the city). If you choose to stay a guard whilst your buddies are corrupt and vile as heck, well, you made your bed, now it's time to lay in it. Basically you've misread the plot by applying a layer the writers made absolutely no indication was there. If they wanted to signal some guards were good, or that they weren't hopelessly corrupt, it'd have been extremely easy to do so, and hell the guards could have helped them (though it might have seemed bizarre in D&D). Maybe in your campaign the City Watched aren't like 60%+ on-the-take or otherwise up to no good, but I daresay in most campaigns they are - or if not they're merely mercs in the employ of the upper classes, not really involved in justice. [/QUOTE]
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