Joshua Dyal said:It's not a poor one at all, and your position is frankly rather ridiculous.
That's fine, since my wish that D&D was a single book entity is extremely unlikely to occur for any edition of the game, of course it will be left as is.Breakdaddy said:But we arent discussing 1e, Joshua. And while my post may be ridiculous in the literal sense (as you are ridiculing it), I fail to see how your apples to oranges comparison between two essentially different systems invalidates my opinion. I am discussing the 3.(5?)e rules set which is a lot more beefy than previous iterations of the game. Now, if you want to talk about 1e, then I will agree with your opinion that we can consolidate the ruleset into one moderately voluminous tome. But on topic here, I would say leave the three books as-is.
Joshua Dyal said:That's what I'm saying, and either you've missed the point, or have gone off on a tangent, as it appears you're not really addressing any of my points except the last one after all, and that by saying, "well I prefer the three volume ruleset." If that indeed is the entirety of your argument, then naturally I don't have any response to that other than to say that it must be great to be you and get what you want out of the game. Congratulations!
With the marked exception of the World of Darkness, which is using a pretty unique approach anyway, I don't see how this is true. Which games are moving to a multibook approach? Seems most of the multibook approach games faded away in the 90s.Psion said:Odd that we are hearing people complaining about the multi-book approach in the same breath as other games that have historically been one-basic-book have moved to a multi-book approach.
The grass is always greener, eh?
Joshua Dyal said:With the marked exception of the World of Darkness, which is using a pretty unique approach anyway, I don't see how this is true. Which games are moving to a multibook approach?
Joshua Dyal said:Is it? I thought GURPS 4e was a single book.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.