AWizardInDallas said:
1. Wizards is assuming that most gamers are also computer geeks which isn't the case. It would be interesting to know what the general percentage is and I wonder if they did any market research before making this move.
Well, it worked for Magic Online, which accounts for 30-50% of their Magic business now. I think they know what they're doing far more than you do (or anyone else on this forum for that matter).
2. Wizards has a poor track record as far as producing useful software for D&D goes. Third party companies are better at it.
This is 100% correct, just as saying "Miramax Pictures has a poor track record for publishing successful books" is 100% correct. However, both are predicated upon the fallacy of judging a company's track record on
products they don't produce.
Last time I checked, Fluid and Code Monkey were not a part of Wizards in any way, shape, or form. But hey, if you want to place the blame on Wizards for
third-party developers failing, don't let things like logic stop you.
3. Wizards has been away from the publishing business for a while, having outsourced Dungeon and Dragon magzaines to Paizo which turned out to be a good move. Taking these back in house is a step backward.
...
Are you honestly saying that Wizards, the number one publisher of RPG books and material, has been away from the publishing business? Did you fail to notice the large number of
published books that they've put out?
5. As someone already said, Wizards has a short attention span, basically that of a TV executive.
Yeah, real short attention span. That's why they make stupid decisions like purchasing a needlepoint distributor or setting up a west coast office in a high-price castle... oh wait, that was TSR. For a company that supposed has the attention span of a 4-year-old with ADD, they've been going solid with the same strategy for Magic for almost 15 years now.
6. The navigation on the Wizard's site pretty much stinks as does personalization, which is an indication of how they might dis-organize online content.
If my 9-year-old niece has no problem navigating Wizards' site, then I think the problem isn't with the site.
7. Wizards isn't willing to invest the dollars in server infrastructure and serious enterprise-level development resources it would take to really grab today's very demanding gamers.
Oh really? What do you call Magic Online, then?
Oh wait, don't want any facts to interfere with your position, do we?