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First Post
So I bought Iron Heroes...haven't played it, but liked it.
However I have a niggling suspicion that, for the kind of games I like to play, it might overcompensate for a low magic world.
I'm one of those who can't stand the D&D overreliance on magic items. On first glance Iron Heroes scratches that itch. At the same time, I am a DM who enjoys a couple of magic items in a game (the kind of game where your 12th level character would have one major magic item and one or two minor ones). I also have no particularly objection to traditional spellcasters (as long as they're not magic item factories).
The problem with such a game is that it D&D characters would be underpowered in such a model. IH chracters would be overpowered. So my campaign model would still require some judicious house rulings in either case.
Does anyone share this issue?
However I have a niggling suspicion that, for the kind of games I like to play, it might overcompensate for a low magic world.
I'm one of those who can't stand the D&D overreliance on magic items. On first glance Iron Heroes scratches that itch. At the same time, I am a DM who enjoys a couple of magic items in a game (the kind of game where your 12th level character would have one major magic item and one or two minor ones). I also have no particularly objection to traditional spellcasters (as long as they're not magic item factories).
The problem with such a game is that it D&D characters would be underpowered in such a model. IH chracters would be overpowered. So my campaign model would still require some judicious house rulings in either case.
Does anyone share this issue?