Particle_Man
Explorer
What the heck. How about Gestalt Iron Hero characters with magic items. 

Particle_Man said:What the heck. How about Gestalt Iron Hero characters with magic items.![]()
ThirdWizard said:The problem being, one person's low powered game is another person's high powered game. Some people think D&D gets high powered at level 6, others think it gets high powered at level 40. Which is right? Answer: Both! It's an oppinion.
As for IH, its on the same power level as D&D for the most part (maybe a little lower due to lack of certain things D&D characters take for granted). So, if you like the D&D power curve, then you'll like the IH power curve. If you don't like the D&D power curve, you probably won't like the IH power curve.
It would be overpowered if you gave IH characters D&D magic items, because the classes of Iron Heroes were designed to have the magic in them already.
Heh. My thoughts exactly. This is how I'm planning on distributing items for my IH/AE/D&D hybrid.Irda Ranger said:I'm waiting to see what Mastering IH has to say on the topic, but for now I plan on adding in "non bonus" magical items. The PC's of IH are expected to hold their own within the CR system (which, yes, I use in practice) without the benefit of magical pluses. They don't need a +1 longsword, and if I gave them one it would (1) be boring, and (2) throw off my CR calculations. What I do plan on providing is a sword that glows when orcs are near, or a rope whose knots either cannot be untied or simply come apart with a tug, as its named owner requires.