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General Tabletop Discussion
*Dungeons & Dragons
d&d is anti-medieval
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<blockquote data-quote="Bohandas" data-source="post: 7897752" data-attributes="member: 7015707"><p>It's more of a fairy tale simulator. It doesn't simulate actual medieval times so much as it simulates the world of a fairy tale* set in medieval times</p><p></p><p>As an aside, I recently had an idea for a campaign or adventure where the PCs would stumble upon a nation or group of nations which inexplicably behaved like <em>actual</em> medieval times. Over the course of the campaign it would become apparent that these nations had been severely compromised by a cult dedicated to either Vecna (the god of secrets) or Mammon (the archdevil of covetousness), which was acting like the SCP foundation and stealing everything magical, up to and including magical creatures and even the very idea of magic, and stockpiling it in their hidden fortresses.</p><p></p><p></p><p></p><p>*or folklore, or an epic or saga, or gothic horror, or a scene in lovecraftian horror with the journal of a medieval alchemist or something</p><p></p><p></p><p>EDIT:</p><p></p><p></p><p></p><p>Don't forget the various times where there were multiple people all claiming to be the pope</p><p></p><p>[MEDIA=youtube]q5majAET5KA[/MEDIA]</p><p></p><p>That sayd the religious aspect of D&D definitively does not in any way simulate the religious situation of even fairy tale medieval times. It's far closer to the biblical middle east, with followers of different gods often actively warring against one another, but this is sloppily combined with the situation of pre-christian Rome and ancient Egypt with people following multiple gods (albeit with holy men choosing one to follow primarily) and those followings coexisting mostly peacefully albeit with some amount of politicking over levels of stage support for temples of one deity or another as well as the occasional mystery cult</p></blockquote><p></p>
[QUOTE="Bohandas, post: 7897752, member: 7015707"] It's more of a fairy tale simulator. It doesn't simulate actual medieval times so much as it simulates the world of a fairy tale* set in medieval times As an aside, I recently had an idea for a campaign or adventure where the PCs would stumble upon a nation or group of nations which inexplicably behaved like [i]actual[/i] medieval times. Over the course of the campaign it would become apparent that these nations had been severely compromised by a cult dedicated to either Vecna (the god of secrets) or Mammon (the archdevil of covetousness), which was acting like the SCP foundation and stealing everything magical, up to and including magical creatures and even the very idea of magic, and stockpiling it in their hidden fortresses. *or folklore, or an epic or saga, or gothic horror, or a scene in lovecraftian horror with the journal of a medieval alchemist or something EDIT: Don't forget the various times where there were multiple people all claiming to be the pope [MEDIA=youtube]q5majAET5KA[/MEDIA] That sayd the religious aspect of D&D definitively does not in any way simulate the religious situation of even fairy tale medieval times. It's far closer to the biblical middle east, with followers of different gods often actively warring against one another, but this is sloppily combined with the situation of pre-christian Rome and ancient Egypt with people following multiple gods (albeit with holy men choosing one to follow primarily) and those followings coexisting mostly peacefully albeit with some amount of politicking over levels of stage support for temples of one deity or another as well as the occasional mystery cult [/QUOTE]
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