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<blockquote data-quote="Gothmog" data-source="post: 4276168" data-attributes="member: 317"><p>Yep, thats exactly it Scribble. I'm not saying mechanically 4E feels like 1E...it doesn't. But I think the designers made a concerted effort to bring back the themes of 1E while retaining the more modern and rules-transparent mechanics of 3E, along with the ability to have mechanical character development.</p><p></p><p>I could run a 1E or 2E adventure with less than an hour's prep time- something I found nigh impossible with 3E. 4E makes that possible again, and gives me lots of interesting options to use as a DM. Thats the major place 3E failed. It was stated that 3E's design philosophy was "options not restrictions", but only from a players point of view. For the DM, it was very restrictive- everything had to be statted out, codified, and I found after a while, I started thinking as a DM strictly in rules terms and mechanics! For me, that killed my enjoyment of the game- I don't play to jump through mathematical hoops, and take into account the interrelatedness of every rule in the game.</p><p></p><p>For example, if a monster had a special ability, it had to be codified in such a way that it was similar to a player ability. That just sat wrong with me. Its way more work than I want to do for a monster thats going to die in the encounter, and its needless rules layering that adds nothing to the game. With 4E, I just make something interesting up, slap it on a monster, and don't worry the PCs can't do it. That lets me focus on more important and fun things, such as the story and world rather than the mechanics. That is what 1E let me do- focus on characters, story, and plot while the rules faded into the background....and 4E has allowed me to bring that style of play back, much to my delight! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 4276168, member: 317"] Yep, thats exactly it Scribble. I'm not saying mechanically 4E feels like 1E...it doesn't. But I think the designers made a concerted effort to bring back the themes of 1E while retaining the more modern and rules-transparent mechanics of 3E, along with the ability to have mechanical character development. I could run a 1E or 2E adventure with less than an hour's prep time- something I found nigh impossible with 3E. 4E makes that possible again, and gives me lots of interesting options to use as a DM. Thats the major place 3E failed. It was stated that 3E's design philosophy was "options not restrictions", but only from a players point of view. For the DM, it was very restrictive- everything had to be statted out, codified, and I found after a while, I started thinking as a DM strictly in rules terms and mechanics! For me, that killed my enjoyment of the game- I don't play to jump through mathematical hoops, and take into account the interrelatedness of every rule in the game. For example, if a monster had a special ability, it had to be codified in such a way that it was similar to a player ability. That just sat wrong with me. Its way more work than I want to do for a monster thats going to die in the encounter, and its needless rules layering that adds nothing to the game. With 4E, I just make something interesting up, slap it on a monster, and don't worry the PCs can't do it. That lets me focus on more important and fun things, such as the story and world rather than the mechanics. That is what 1E let me do- focus on characters, story, and plot while the rules faded into the background....and 4E has allowed me to bring that style of play back, much to my delight! :cool: [/QUOTE]
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