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<blockquote data-quote="Agamon" data-source="post: 4276506" data-attributes="member: 184"><p>I likey. I feel excited to play D&D again for the first time in a while (for a while , it was just happy to get together with friends, D&D wasn't really much fun anymore; the last 4 months of it, in fact, sucked royally).</p><p></p><p>I don't really like the term "dumbed down", what does that mean? Are people dumb because they like True 20 or C&C or TriStat or any other simple mechanic games? There's a reason simple mechanic games have a following.</p><p></p><p>Of course, 4e is nothing like those games. Sure it has an easy to learn foundation rooted in d20, but it is very exception based, kicking tactics up more than a couple notches. This game will frustrate those of minimal IQ, I think.</p><p></p><p>And while my players will enjoy that aspect of it (and being a board gamer, I sure don't mind it myself), I like how easy they made for the DM to be creative, with setting, magic, monsters. Now that's what I'm talking about. 3e's been oppressively weighing on me for years, I haven't created anything of my own since I ended my homebrew in '04, it was just too taxing with that system so I went with adventure path type games. 3 years of that drudgery is now weighing on me, too. Can't wait to get started the new homebrew!</p></blockquote><p></p>
[QUOTE="Agamon, post: 4276506, member: 184"] I likey. I feel excited to play D&D again for the first time in a while (for a while , it was just happy to get together with friends, D&D wasn't really much fun anymore; the last 4 months of it, in fact, sucked royally). I don't really like the term "dumbed down", what does that mean? Are people dumb because they like True 20 or C&C or TriStat or any other simple mechanic games? There's a reason simple mechanic games have a following. Of course, 4e is nothing like those games. Sure it has an easy to learn foundation rooted in d20, but it is very exception based, kicking tactics up more than a couple notches. This game will frustrate those of minimal IQ, I think. And while my players will enjoy that aspect of it (and being a board gamer, I sure don't mind it myself), I like how easy they made for the DM to be creative, with setting, magic, monsters. Now that's what I'm talking about. 3e's been oppressively weighing on me for years, I haven't created anything of my own since I ended my homebrew in '04, it was just too taxing with that system so I went with adventure path type games. 3 years of that drudgery is now weighing on me, too. Can't wait to get started the new homebrew! [/QUOTE]
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