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<blockquote data-quote="Donovan Morningfire" data-source="post: 4276935" data-attributes="member: 39532"><p>I'll say this in so far as 4e vs 3.x</p><p></p><p>It took a long time for me to actually have fun playing a 3.x game, and that wasn't until the much-lauded/loathed Book of 9 Swords, which actually gave fighter-types <em>viable combat options</em> outside of charge and full-round attacks.</p><p></p><p>I've played 4e a total of 3 times now (1 demo-type scenario shortly after D&DXP earlier in the year) and twice today, and I've had a blast each time from the word go. Same can't be said for 3.x, as it got to the point I really didn't care about D&D anymore, with Bo9S being the book that drew me back into the fold, although to be fair SW Saga Edition played a role as well.</p><p></p><p>Some of us gamers have either been around long enough that we don't really want a rules-heavy system anymore or just simply don't have the excess of time to plan out character advancement or gods forbid design battle encounters for an adventure. Frell, I watched a kid (no more than 16 tops) sit down with a PHB, crack open the book, and build a Half-Elf Warlock... in about 10 minutes, with his only other 4e experience having been to play in the Game Day module. Build a characer that fast for a relative noob in 3.x? Not so much.</p><p></p><p>The combats in 4e were fast and fluid, with no rules hedging on the GM's part in any scenario (did help that both Gameday GMs had been playtesting 4e for a while). Quite simply, it was fun and everybody had something to do. Only once was a rulebook cracked to check on how a part of the rules worked (effects of being prone). I've never seen a 3.x game run where the DM didn't break open either their copy of the PHB or DMG to check-up on some rules bit.</p><p></p><p></p><p>I think that sums it up nicely.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4276935, member: 39532"] I'll say this in so far as 4e vs 3.x It took a long time for me to actually have fun playing a 3.x game, and that wasn't until the much-lauded/loathed Book of 9 Swords, which actually gave fighter-types [i]viable combat options[/i] outside of charge and full-round attacks. I've played 4e a total of 3 times now (1 demo-type scenario shortly after D&DXP earlier in the year) and twice today, and I've had a blast each time from the word go. Same can't be said for 3.x, as it got to the point I really didn't care about D&D anymore, with Bo9S being the book that drew me back into the fold, although to be fair SW Saga Edition played a role as well. Some of us gamers have either been around long enough that we don't really want a rules-heavy system anymore or just simply don't have the excess of time to plan out character advancement or gods forbid design battle encounters for an adventure. Frell, I watched a kid (no more than 16 tops) sit down with a PHB, crack open the book, and build a Half-Elf Warlock... in about 10 minutes, with his only other 4e experience having been to play in the Game Day module. Build a characer that fast for a relative noob in 3.x? Not so much. The combats in 4e were fast and fluid, with no rules hedging on the GM's part in any scenario (did help that both Gameday GMs had been playtesting 4e for a while). Quite simply, it was fun and everybody had something to do. Only once was a rulebook cracked to check on how a part of the rules worked (effects of being prone). I've never seen a 3.x game run where the DM didn't break open either their copy of the PHB or DMG to check-up on some rules bit. I think that sums it up nicely. [/QUOTE]
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