glass
(he, him)
Enceladus said:WTF is WHFRP?![]()
Warhammer Fantasy Roleplay.
Although I would abreviate it as WFRP.
You wouldn't like it: it has gunpowder.
glass.
Enceladus said:WTF is WHFRP?![]()
drnuncheon said:
Awesome post snipped for length.
Not a bit, and mostly because your assumptions are based on 2E experiences. Fact is, there is plenty in 3E alone that turns me and others off. The constant use of magic vs magic tactics looks more like an arms race than a part of the fantasy genre. The monstrous builds found on the Min/Max Board at WotC are entirely dependant on magic. The fact that powerful magic items become trivial with the next level up is gained and the newest power up items are available is antithesis to the concept of magical items within a fantasy world.Dragonblade said:But I do think there is a kernel of truth to my theory.
3e breaks down for completely different reasons, i.e. the actual die roll starts to become meaningless for most tasks. Then again, rather than assume that we'd all love high level gaming if only we played in the right game, maybe you should give us some credit. Some of us, myself included, actually genuinely do not prefer it for matters of taste alone.Basically, the reason that I think most people have a problem with high level gaming is because they have never played high level gaming in a balanced system. 1st and 2nd edition D&D broke down considerably at high level because of the imbalance created by the power of the PC's compared to the rest of campaign world.
That's completely untrue. It's a lot more work for the DM to strip away magic items, as the system supports a balance based on them. It only takes a session or two of trying this as "the DM not working as hard" before you've got some kind of spectacular disaster.Everyone knows that something is wrong but no one knows what really. When holding up the PC's to the rest of the world it seems that what seperates them from everyone else is items and magic. Hence if we strip these away from game balance is restored and everyone has fun again and the DM doesn't have to work as hard.
Dragonblade said:
You have seen such high magic games 1000 times before? Where? Certainly not among these low-magic diehards!
Plot and interesting locales, hmm...
Low-magic plot: A plot to undermine the king results in the prince being kidnapped and his cousin who bears a strong resemblance and who works for a shadowy organization takes his place.
High-magic plot: A plot to undermine the king results in the prince being kidnapped and replaced by a doppleganger who works for a shadowy organization.
Two simple plots but immediately one is more interesting with far more ramifications both magical and mundane.
Low-magic locale: A grey stone citadel set on a windswept peak overlooking the countryside.
high-magic locale: A gleaming crystal palace floating mysteriously atop the same peak glows with a strange blue light when gazed upon at night.
Two locales but one is instantly more interesting and wondrous than the other.
Tsyr said:You want to know why I hate high magic games?
They aren't magical.
Chew on that one for a while. If no one is able to explain what I mean by the time I get enough free time to post a lengthly explanation, I'll do it.
I think a lot of people know exactly what's "wrong": the game doesn't feel like classic fantasy (Lord of the Rings, Conan, King Arthur, whatever).Everyone knows that something is wrong but no one knows what really.
3e breaks down for completely different reasons, i.e. the actual die roll starts to become meaningless for most tasks. Then again, rather than assume that we'd all love high level gaming if only we played in the right game, maybe you should give us some credit. Some of us, myself included, actually genuinely do not prefer it for matters of taste alone.
Bendris Noulg said:Not a bit, and mostly because your assumptions are based on 2E experiences. Fact is, there is plenty in 3E alone that turns me and others off. The constant use of magic vs magic tactics looks more like an arms race than a part of the fantasy genre. The monstrous builds found on the Min/Max Board at WotC are entirely dependant on magic. The fact that powerful magic items become trivial with the next level up is gained and the newest power up items are available is antithesis to the concept of magical items within a fantasy world.
I came to the D&D game because it, as a frame-work, permitted the creation of a multitude of worlds. Now that only one type is presented as balanced (despite all the drawbacks I list above and the multitude of others have posted earlier) and all others require some degree of justification by those that play in them is 3E's greatest hindrance: Rather than including the multitude, it validates only the one, and those who play by that one are the true elitists, since they can lean on the "rules" to support their views.
Low Magic games are not hindered at higher levels, and level and magic is not intertwined in the manner you describe except by CR, which is easily changed and adjusted to fit the level/magic level of the individual campaign. After all, many DMs ran games (magic light to magic heavy) perfectly well without it for many years. Now suddenly, with CR holding the hands of those DMs that couldn't hack it previously, anyone that doesn't adhere to its dictates are looked down upon.