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<blockquote data-quote="BobTheNob" data-source="post: 5933027" data-attributes="member: 82425"><p>I understand your point, and its not a bad one. In a large sense I actually agree with you, level one IMHO has a magic place where you are the player are about as heroic as a pastry chef (no offence to the pastry chefs out there, I love your work), and you have to survive with very little. Its a very satisfying experience to overcome obstacles with very little, and for what its worth, its an easily preserved experience by saying "if you DONT like it, just start at a higher level".</p><p></p><p>Totally sympathetic on that point.</p><p></p><p></p><p>No. Not so much saying "No" cause I disagree with you, its the rhetoric. Let the children use the "fail" word like its going out of fashion. Let we the wise use terms that don't imply the extreme of negativity just because we disagree. Its enough to say "it wont be the experience I am looking for" rather than "its going to fail because I dont like it". I dont have a magic ball to predict the future and neither do you.</p><p></p><p></p><p>I was kinda happy they had moved fighters to d12. I have always felt that was a good move. Tom"ay"toes, Tom"ar"toes.</p><p></p><p></p><p>Yes Yes Yes Yes. I have hated what the rogue has turned into since 3e+, damage monkeys...bletch.</p><p></p><p>I would point out, dont draw too much from the characters that were included. They were just samples intended for testing and far from complete. A different build of rogue might well have pick pocket.</p><p></p><p></p><p>Sorta covered off in many places. The to-hit bonus ISNT scaling hard(yes, that +2 they get doesnt go up by much, if at all. Most speculation is around the 1 per 5 levels, but no-one really know. Whatever it will be, it aint much) and the damage is intended to scale harder than before, or something along those lines.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5933027, member: 82425"] I understand your point, and its not a bad one. In a large sense I actually agree with you, level one IMHO has a magic place where you are the player are about as heroic as a pastry chef (no offence to the pastry chefs out there, I love your work), and you have to survive with very little. Its a very satisfying experience to overcome obstacles with very little, and for what its worth, its an easily preserved experience by saying "if you DONT like it, just start at a higher level". Totally sympathetic on that point. No. Not so much saying "No" cause I disagree with you, its the rhetoric. Let the children use the "fail" word like its going out of fashion. Let we the wise use terms that don't imply the extreme of negativity just because we disagree. Its enough to say "it wont be the experience I am looking for" rather than "its going to fail because I dont like it". I dont have a magic ball to predict the future and neither do you. I was kinda happy they had moved fighters to d12. I have always felt that was a good move. Tom"ay"toes, Tom"ar"toes. Yes Yes Yes Yes. I have hated what the rogue has turned into since 3e+, damage monkeys...bletch. I would point out, dont draw too much from the characters that were included. They were just samples intended for testing and far from complete. A different build of rogue might well have pick pocket. Sorta covered off in many places. The to-hit bonus ISNT scaling hard(yes, that +2 they get doesnt go up by much, if at all. Most speculation is around the 1 per 5 levels, but no-one really know. Whatever it will be, it aint much) and the damage is intended to scale harder than before, or something along those lines. [/QUOTE]
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